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Death of a Friend (Commentary on Kargatane Website)
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<blockquote data-quote="Imperialus" data-source="post: 1202542" data-attributes="member: 893"><p>Well I'm not Russ but I started with Daemonforge back before he did and I can assure you it was an insanely difficult project which is in a large part why it died and I just compleated it on my own. Constantly dealing with the comeings and goings of people who commit to compleateing something then disappear, people showing up with ideas that they want integrated because they fit their own pet ideal of what D&D is like. </p><p></p><p>For example: Daemonforge was created as an epic battleground between archons demons and devils. Then one day someone comes along with a writeup talking about how dragons have all flown away out to the islands and refuse to take part in mortal affairs anymore and sends in stats for some wierd half draconic race of servents he created. After that we got a plethora of submissions from a guy who had his heart set on createing a psionic stronghold, dispite the fact that we stated from the outset that we wanted Daemonforge playable with the core rules. Parts of the world such as Egran and the Forge had more information written about them than you could shake a stick at, while others like the Shattered Isles were proposed, worked into the campaign and then abandoned by their creators.</p><p></p><p>It really just wasn't worth the headache and I ended up abandoning the project after about a year.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 1202542, member: 893"] Well I'm not Russ but I started with Daemonforge back before he did and I can assure you it was an insanely difficult project which is in a large part why it died and I just compleated it on my own. Constantly dealing with the comeings and goings of people who commit to compleateing something then disappear, people showing up with ideas that they want integrated because they fit their own pet ideal of what D&D is like. For example: Daemonforge was created as an epic battleground between archons demons and devils. Then one day someone comes along with a writeup talking about how dragons have all flown away out to the islands and refuse to take part in mortal affairs anymore and sends in stats for some wierd half draconic race of servents he created. After that we got a plethora of submissions from a guy who had his heart set on createing a psionic stronghold, dispite the fact that we stated from the outset that we wanted Daemonforge playable with the core rules. Parts of the world such as Egran and the Forge had more information written about them than you could shake a stick at, while others like the Shattered Isles were proposed, worked into the campaign and then abandoned by their creators. It really just wasn't worth the headache and I ended up abandoning the project after about a year. [/QUOTE]
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