Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
EN Publishing
Death of an Author during Gears of Revolution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarkM" data-source="post: 8763095" data-attributes="member: 7025557"><p>I forgot to finish this summary, and now the details fade a bit. We had some investigative time where each player paired up with a NPC, and that went fairly well for both investigations and some final character development. After that played out, they were gathered by for the big reveal. </p><p></p><p>This was my biggest DM error of the adventure. I was very enamored of the mystery trope (or Scooby Doo) scene where all of the mysteries are finally revealed. My players had things mostly worked out and had narrowed the suspects to the actual murderer and another person or two, when Delkovich launched into his soliloquy of secrets about each guest illustrating their motives but then ultimately showing why they couldn't have been the killer. My thought was that this added detail (mostly confirming what the players had already figured out, but connecting all the dots) would be interesting, but I think most of my players felt "why did we do all this investigating if an NPC was going to just give us all the answers at the end anyway." If I did it again, I'd somehow encourage the player to do the detective reveal and then maybe have multiple NPCs add color, or perhaps have Delkovich do it but get something more obviously wrong so that the players could jump in and correct/challenge him. </p><p></p><p>The fights at the end were fund and challenging, as first the players battled those who wanted to frame them and then the true killer. I beefed up the murderer to make him a bit more legendary and scary, but even though they were low on resources the players still took him down and captured him.</p><p></p><p>I may have already said this, but my other piece of advice to future DMs is to somehow hint or signal that it might be a long night early in the adventure. My players assumed they would have at least one sleep in the middle, so a lot of them burned their spell slots or once/day abilities very early in the adventure on relatively minor things, then were just stuck doing cantrips the rest of the long adventure. Maybe there's a lesson somewhere there about making assumptions about when they will long rest, but it made big battles in the second half of the adventure less fun for them. </p><p></p><p>Overall I loved this adventure, and I think with some better DM execution at the end it would be a home run.</p></blockquote><p></p>
[QUOTE="MarkM, post: 8763095, member: 7025557"] I forgot to finish this summary, and now the details fade a bit. We had some investigative time where each player paired up with a NPC, and that went fairly well for both investigations and some final character development. After that played out, they were gathered by for the big reveal. This was my biggest DM error of the adventure. I was very enamored of the mystery trope (or Scooby Doo) scene where all of the mysteries are finally revealed. My players had things mostly worked out and had narrowed the suspects to the actual murderer and another person or two, when Delkovich launched into his soliloquy of secrets about each guest illustrating their motives but then ultimately showing why they couldn't have been the killer. My thought was that this added detail (mostly confirming what the players had already figured out, but connecting all the dots) would be interesting, but I think most of my players felt "why did we do all this investigating if an NPC was going to just give us all the answers at the end anyway." If I did it again, I'd somehow encourage the player to do the detective reveal and then maybe have multiple NPCs add color, or perhaps have Delkovich do it but get something more obviously wrong so that the players could jump in and correct/challenge him. The fights at the end were fund and challenging, as first the players battled those who wanted to frame them and then the true killer. I beefed up the murderer to make him a bit more legendary and scary, but even though they were low on resources the players still took him down and captured him. I may have already said this, but my other piece of advice to future DMs is to somehow hint or signal that it might be a long night early in the adventure. My players assumed they would have at least one sleep in the middle, so a lot of them burned their spell slots or once/day abilities very early in the adventure on relatively minor things, then were just stuck doing cantrips the rest of the long adventure. Maybe there's a lesson somewhere there about making assumptions about when they will long rest, but it made big battles in the second half of the adventure less fun for them. Overall I loved this adventure, and I think with some better DM execution at the end it would be a home run. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Death of an Author during Gears of Revolution
Top