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Death of Player Characters
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<blockquote data-quote="bloodtide" data-source="post: 9470835" data-attributes="member: 6684958"><p>If your playing a game with a mechanic like hit points, combat and death: then your game is made for random death all the time. It is the whole point of all those rules. It is a basic part of most games.</p><p></p><p>Anyone who wants to play a game fairly with good sportsmanship would accept such rules. Again they are part of the game.</p><p></p><p>Of course, the world is full of 'That' gamer type. You see them in every game. Should anything even slightly negative happen, they will complain "they were not ready". Or that it "was not fair" for some reason. Or that someone else "did something wrong". Or the classic one of "they only are having fun if they are winning", so as soon as they even "start to lose" they will suddenly "not want to play any more".</p><p></p><p>You see it often too in video games with people using cheat codes or god mode to just get through a game to 100 level.</p><p></p><p>And you see the same thing for TTRPGs. A lot of games just ignore player side of hit point loss. Sure they make a show of doing it, but with and understand agreement that the PC will never lose all their HP. Though many DM just do an automatic 'rare pc death setting'.</p><p></p><p>I think character death is a unique thing that TTRPGs should embrace.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9470835, member: 6684958"] If your playing a game with a mechanic like hit points, combat and death: then your game is made for random death all the time. It is the whole point of all those rules. It is a basic part of most games. Anyone who wants to play a game fairly with good sportsmanship would accept such rules. Again they are part of the game. Of course, the world is full of 'That' gamer type. You see them in every game. Should anything even slightly negative happen, they will complain "they were not ready". Or that it "was not fair" for some reason. Or that someone else "did something wrong". Or the classic one of "they only are having fun if they are winning", so as soon as they even "start to lose" they will suddenly "not want to play any more". You see it often too in video games with people using cheat codes or god mode to just get through a game to 100 level. And you see the same thing for TTRPGs. A lot of games just ignore player side of hit point loss. Sure they make a show of doing it, but with and understand agreement that the PC will never lose all their HP. Though many DM just do an automatic 'rare pc death setting'. I think character death is a unique thing that TTRPGs should embrace. [/QUOTE]
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