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Death of Player Characters
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<blockquote data-quote="DragonLancer" data-source="post: 9471325" data-attributes="member: 11868"><p>As a DM for many decades, my view has always been that I want the characters (and likewise, their players during game) to have a fear that death is just a dice roll away. I don't however, want to kill their characters. I just want the players to have that feeling that it could happen. I don't want characters to die though or to get that TPK because it then causes issues for the story being told at the table. If it happens, it happens, but I won't engineer it.</p><p></p><p>As for when it does happen, they get a new character at the same level as the rest of the party but with reduced starting equipment/gold value. I run milestone levelling and it's better not to have a new character come in weaker than the everyone else and the threats they are facing.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9471325, member: 11868"] As a DM for many decades, my view has always been that I want the characters (and likewise, their players during game) to have a fear that death is just a dice roll away. I don't however, want to kill their characters. I just want the players to have that feeling that it could happen. I don't want characters to die though or to get that TPK because it then causes issues for the story being told at the table. If it happens, it happens, but I won't engineer it. As for when it does happen, they get a new character at the same level as the rest of the party but with reduced starting equipment/gold value. I run milestone levelling and it's better not to have a new character come in weaker than the everyone else and the threats they are facing. [/QUOTE]
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