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Death of Player Characters
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<blockquote data-quote="Gorgon Zee" data-source="post: 9471835" data-attributes="member: 75787"><p>So, I read this carefully, because I’ve played and run many games which did not focus on combat. Hillfolk (DramaSystem) is the most obvious example of an RPG which does not focus on combat and works well for many people. But the enormous cadre of Call of Cthulhu players for whom combat is often a minor aspect of the game and is absolutely not the focus for most players, is a well-known example.</p><p></p><p>But then you add a number of qualifiers. Listing them, I think your argument is that if a system posses the following characteristics, if will focus on combat:</p><ul> <li data-xf-list-type="ul">It is a crunchy social RPG</li> <li data-xf-list-type="ul">The game must have limited choices</li> <li data-xf-list-type="ul">It is intended to be simulationist</li> <li data-xf-list-type="ul">It must have limited opportunities for cooperation.</li> </ul><p>I don’t think I disagree with you because such a limiting set of requirements is not satisfied by any game I can think of! But the examples of Call of Cthulhu show that games do exist that do not focus on combat and are:</p><ul> <li data-xf-list-type="ul">Appealing to many people</li> <li data-xf-list-type="ul">Medium crunch</li> <li data-xf-list-type="ul">Simulate genre and social characteristics rather than physics</li> <li data-xf-list-type="ul">Have plenty of opportunities for interaction</li> </ul></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9471835, member: 75787"] So, I read this carefully, because I’ve played and run many games which did not focus on combat. Hillfolk (DramaSystem) is the most obvious example of an RPG which does not focus on combat and works well for many people. But the enormous cadre of Call of Cthulhu players for whom combat is often a minor aspect of the game and is absolutely not the focus for most players, is a well-known example. But then you add a number of qualifiers. Listing them, I think your argument is that if a system posses the following characteristics, if will focus on combat: [LIST] [*]It is a crunchy social RPG [*]The game must have limited choices [*]It is intended to be simulationist [*]It must have limited opportunities for cooperation. [/LIST] I don’t think I disagree with you because such a limiting set of requirements is not satisfied by any game I can think of! But the examples of Call of Cthulhu show that games do exist that do not focus on combat and are: [LIST] [*]Appealing to many people [*]Medium crunch [*]Simulate genre and social characteristics rather than physics [*]Have plenty of opportunities for interaction [/LIST] [/QUOTE]
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