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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death of Simulation?
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<blockquote data-quote="maddman75" data-source="post: 3739066" data-attributes="member: 2673"><p>I'm not getting into all the GNS theory stuff, as I find the definition of those keep shifting.</p><p></p><p>I love the idea of per encounter abilities. Is it really that hard to explain as a few minutes of rest? If a 3e ability can only be used once every three minutes, isn't that effectively the same as saying once per scene for 99.9% of the time anyway? This is the exact same thing, just with less paperwork.</p><p></p><p>Perhaps this is because I take such a cinematic approach to gaming. I don't see the game as a continuous virtual reality, but as a series of scenes. To explain what I'm talking about, I will almost never detail the twists and turns of a cave complex leading to an orc lair, instead saying 'You make your way through the twisting complex to the orc lair'. Cut from one scene to the next, not worrying too much about how far one is from the other or how many minutes it took to walk there. There's far more interesting things going on here!</p></blockquote><p></p>
[QUOTE="maddman75, post: 3739066, member: 2673"] I'm not getting into all the GNS theory stuff, as I find the definition of those keep shifting. I love the idea of per encounter abilities. Is it really that hard to explain as a few minutes of rest? If a 3e ability can only be used once every three minutes, isn't that effectively the same as saying once per scene for 99.9% of the time anyway? This is the exact same thing, just with less paperwork. Perhaps this is because I take such a cinematic approach to gaming. I don't see the game as a continuous virtual reality, but as a series of scenes. To explain what I'm talking about, I will almost never detail the twists and turns of a cave complex leading to an orc lair, instead saying 'You make your way through the twisting complex to the orc lair'. Cut from one scene to the next, not worrying too much about how far one is from the other or how many minutes it took to walk there. There's far more interesting things going on here! [/QUOTE]
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Community
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Death of Simulation?
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