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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Death of Spells in 4E
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<blockquote data-quote="Larrin" data-source="post: 3919774" data-attributes="member: 55816"><p>(this is all IMHO reasonable speculation)</p><p></p><p>They've given several indications that there will be illusionist classes, and i think a logical step to take is to have hope there will be enchanters, necromancers, etc as well.  Instead of trying to get all the flavor of a speacialist mage in a wizard cookie cutter template, they've admitted "Hey, they don't get enough unique flavor this way" and  decided to leave the board wide open for speacialist to be full individually flavored classes of their own.  Necormancers have needed this very badly (everyone was always trying to make their own not-a-wizard-necro anyway, Dread/true necromancer, Bone master (or whatever it was), etc.)  Illusionists and enchanters get to ride the wave along with them (possibly conjurers too)</p><p></p><p>so Rather than have 4 'practically wizard' classes in PHB1, they just stuck in the generalist wizard, he's the jack of all schools.  The necro's et al will trickle in along with monk and bard at a reasonable rate.</p><p></p><p>Thus, you will be able to play the master of enchantment and undeath, you just cant do it with a wizard.  You'll have to wait. Its not a squashing of the wizard, its a division of flavor, and limited space to put it all in one book (and limited time to design/playtest them).</p></blockquote><p></p>
[QUOTE="Larrin, post: 3919774, member: 55816"] (this is all IMHO reasonable speculation) They've given several indications that there will be illusionist classes, and i think a logical step to take is to have hope there will be enchanters, necromancers, etc as well. Instead of trying to get all the flavor of a speacialist mage in a wizard cookie cutter template, they've admitted "Hey, they don't get enough unique flavor this way" and decided to leave the board wide open for speacialist to be full individually flavored classes of their own. Necormancers have needed this very badly (everyone was always trying to make their own not-a-wizard-necro anyway, Dread/true necromancer, Bone master (or whatever it was), etc.) Illusionists and enchanters get to ride the wave along with them (possibly conjurers too) so Rather than have 4 'practically wizard' classes in PHB1, they just stuck in the generalist wizard, he's the jack of all schools. The necro's et al will trickle in along with monk and bard at a reasonable rate. Thus, you will be able to play the master of enchantment and undeath, you just cant do it with a wizard. You'll have to wait. Its not a squashing of the wizard, its a division of flavor, and limited space to put it all in one book (and limited time to design/playtest them). [/QUOTE]
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