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<blockquote data-quote="Vertexx69" data-source="post: 4464776" data-attributes="member: 48854"><p>Ok, I think this is how its going to be for starting the game.</p><p></p><p></p><p> </p><p> </p><p> [sblock=Stat Block]<strong>Grabhar Goldenwing</strong></p><p> Swordsage / Winged</p><p> Swordsage / Winged</p><p> Swordsage / Feral</p><p> Swordsage / Rogue</p><p> Swordsage / Warblade</p><p> </p><p> Feral Winged Human </p><p> </p><p> Hit Dice: 8+3D8+1D12+15 (42)</p><p> Speed: 40 ft., Fly 60ft (perfect)</p><p> Armor Class: 32 (+5 Armor, +5 Dex, +6 Wis, +6 natural) Touch 21</p><p> Initiative: +7</p><p> Base Attack/Grapple: +4/+7</p><p> </p><p> Attack: spear +12 (1d8 +10/X3)</p><p> </p><p> Special Qualities: </p><p> Battle Ardor: Int bonus to Ref saves</p><p> Quick to Act: +2 Initiative</p><p> Sneak Attack +1d6 (3d6)</p><p> Trap finding</p><p> Fast Healing 2</p><p> Darkvision</p><p> Discipline Focus:</p><p> - Weapon Focus – Desert Wind (Scimitar, Falchion, <strong>Spear</strong>, short spear >Light Pick, Long spear > Light Mace)</p><p> - Insightful Strike, +Wis to strike dmg (Tiger Claw)</p><p> </p><p> Saves: Fort +5 Ref +9 Will +6</p><p> </p><p> Abilities: (base, + racial, + lvl)</p><p> Str 22 +6 (16, +4)</p><p> Dex 20 +5 (17, +4, -2, +1)</p><p> Con 16 +3 (14, +2)</p><p> Int 10 +0 (14, -4)</p><p> Wis 22 +6 (18, +2, +2)</p><p> Cha 15 +2 (15)</p><p> </p><p> Skills: (59 pts)</p><p> Jump 8 +6+2+10</p><p> Tumble 8 +5+2</p><p> Hide 8 +5</p><p> Disable Device 8 </p><p> Concentrate 8 +3</p><p> Spot 6 +6</p><p> Search 8 </p><p> Intimidate 5 +2</p><p> Use Magic Device 1 +2</p><p> Knowledge Nature 1 </p><p> Knowledge Religion 1 </p><p> </p><p> Languages: Common, Draconic, Auran, Elven, Infernal, </p><p> </p><p> Feats:</p><p> 1 Power Attack -4 to hit for +8 dmg</p><p> - (bonus human) Cleave </p><p> 3 Leap Attack +100% power attack dmg when charging</p><p> Weak willed Flaw (-3 will save) for Diving Charge +2d6 charge dmg when flying 30ft and dropping 10ft</p><p> Shaky Flaw (-2 ranged attack) for Reckless Charge: +4 to hit on charge for -4 AC</p><p>- <em>future</em></p><p>(6 Improved Bull Rush)</p><p>- (bonus Fighter) Shock Trooper</p><p> </p><p> Alignment: Lawful Evil</p><p> </p><p> Stuff: (9k) & bonus +1 weapon</p><p> Bonus: +1 spear (changeling +2,000g)</p><p> +1 Mithral Chain Shirt 2,250g</p><p> Heartseeking Amulet 3.000g</p><p> Piercer Cloak 900g</p><p> Backpack 2g</p><p> Shiftweave Adventuring Garb 500g (sky blue, forest green, stony cave grey/black, Dirty Brownish Peasant Rags, Regal Golden Court Robes)</p><p> Everfull mug 250g</p><p> </p><p> 98gp</p><p> </p><p> <strong>Initiator Level:</strong> Swordsage 6, Warblade 4</p><p> </p><p> <strong>Martial Stances:</strong> (Default Flames Blessing)</p><p> Island of blades</p><p> Flames Blessing: Fire resist 5</p><p> Punishing Stance: +1d6 melee dmg, -2 AC</p><p> Assissin’s Stance: +2d6 Sneak Attack</p><p> </p><p> <strong>Martial Maneuvers Known:</strong> (10/4)</p><p> Wolf Fang Strike – Standard Attack with 2 weapons</p><p> Burning Blade – Swift +1d6+6 fire dmg to melee </p><p> Shadow Blade Tech – roll 2 attack dice, take lower result to deal +1d6 cold</p><p> Shadow Jaunt – Standard Teleport 50ft</p><p> Rabid Wolf Strike – gain + to hit and +2d6 dmg for -4 AC</p><p> Saphire Nightmare Blade – Conc check vc AC for +1d6 dmg vs flat footed AC</p><p> Distracting Ember – Summon small fire elemental to help you flank for 1 round</p><p> Steely Strike - +4 to hit 1 mob, for –4 AC from other mobs</p><p> Fire Reposte – (counter) melee touch for 4d6 fire dmg after being hit</p><p> Iron Heart Surge – Remove effect, +2 to hit</p><p> Battle Leader’s Charge – no AoO on charge, +10 dmg</p><p> Shadow Garrote – Ranged Touch for 5d6 dmg</p><p> Mountain Hammer – +2d6 dmg, ignore DR</p><p> Soaring Raptor Strike – Attack larger foe +4 to hit,+6d6 dmg</p><p> </p><p> <strong>Martial Maneuvers Readied:</strong> (9)</p><p> Distracting Ember X2, Fire Reposte X2, Rabid Wolf Strike, Saphire Nightmare Blade</p><p> </p><p> Battle Leader’s Charge, Iron Heart Surge, Rabid Wolf Strike[/sblock]</p><p> [sblock=Appearance]When entering a city alone, this lithe but canny hunter appears as a beggar that uses a rusty old broken tipped short spear as a walking stick. He hunches down his 6ft 6 frame to a mear 5ft 9, which with his wing folded under his cloak gives him a large hunchback look. His blonde dreadlocks and braids are held back from his face with the carved jawbone of some unidentifiable beast, while his wiry mutton chops grow strait back over his slightly pointed ears. His hair only accents his deeply tanned skin and piercing blue eyes that can melt the heart of any woman he cares to look at.[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4464776, member: 48854"] Ok, I think this is how its going to be for starting the game. [sblock=Stat Block][B]Grabhar Goldenwing[/B] Swordsage / Winged Swordsage / Winged Swordsage / Feral Swordsage / Rogue Swordsage / Warblade Feral Winged Human Hit Dice: 8+3D8+1D12+15 (42) Speed: 40 ft., Fly 60ft (perfect) Armor Class: 32 (+5 Armor, +5 Dex, +6 Wis, +6 natural) Touch 21 Initiative: +7 Base Attack/Grapple: +4/+7 Attack: spear +12 (1d8 +10/X3) Special Qualities: Battle Ardor: Int bonus to Ref saves Quick to Act: +2 Initiative Sneak Attack +1d6 (3d6) Trap finding Fast Healing 2 Darkvision Discipline Focus: - Weapon Focus – Desert Wind (Scimitar, Falchion, [B]Spear[/B], short spear >Light Pick, Long spear > Light Mace) - Insightful Strike, +Wis to strike dmg (Tiger Claw) Saves: Fort +5 Ref +9 Will +6 Abilities: (base, + racial, + lvl) Str 22 +6 (16, +4) Dex 20 +5 (17, +4, -2, +1) Con 16 +3 (14, +2) Int 10 +0 (14, -4) Wis 22 +6 (18, +2, +2) Cha 15 +2 (15) Skills: (59 pts) Jump 8 +6+2+10 Tumble 8 +5+2 Hide 8 +5 Disable Device 8 Concentrate 8 +3 Spot 6 +6 Search 8 Intimidate 5 +2 Use Magic Device 1 +2 Knowledge Nature 1 Knowledge Religion 1 Languages: Common, Draconic, Auran, Elven, Infernal, Feats: 1 Power Attack -4 to hit for +8 dmg - (bonus human) Cleave 3 Leap Attack +100% power attack dmg when charging Weak willed Flaw (-3 will save) for Diving Charge +2d6 charge dmg when flying 30ft and dropping 10ft Shaky Flaw (-2 ranged attack) for Reckless Charge: +4 to hit on charge for -4 AC - [I]future[/I] (6 Improved Bull Rush) - (bonus Fighter) Shock Trooper Alignment: Lawful Evil Stuff: (9k) & bonus +1 weapon Bonus: +1 spear (changeling +2,000g) +1 Mithral Chain Shirt 2,250g Heartseeking Amulet 3.000g Piercer Cloak 900g Backpack 2g Shiftweave Adventuring Garb 500g (sky blue, forest green, stony cave grey/black, Dirty Brownish Peasant Rags, Regal Golden Court Robes) Everfull mug 250g 98gp [B]Initiator Level:[/B] Swordsage 6, Warblade 4 [B]Martial Stances:[/B] (Default Flames Blessing) Island of blades Flames Blessing: Fire resist 5 Punishing Stance: +1d6 melee dmg, -2 AC Assissin’s Stance: +2d6 Sneak Attack [B]Martial Maneuvers Known:[/B] (10/4) Wolf Fang Strike – Standard Attack with 2 weapons Burning Blade – Swift +1d6+6 fire dmg to melee Shadow Blade Tech – roll 2 attack dice, take lower result to deal +1d6 cold Shadow Jaunt – Standard Teleport 50ft Rabid Wolf Strike – gain + to hit and +2d6 dmg for -4 AC Saphire Nightmare Blade – Conc check vc AC for +1d6 dmg vs flat footed AC Distracting Ember – Summon small fire elemental to help you flank for 1 round Steely Strike - +4 to hit 1 mob, for –4 AC from other mobs Fire Reposte – (counter) melee touch for 4d6 fire dmg after being hit Iron Heart Surge – Remove effect, +2 to hit Battle Leader’s Charge – no AoO on charge, +10 dmg Shadow Garrote – Ranged Touch for 5d6 dmg Mountain Hammer – +2d6 dmg, ignore DR Soaring Raptor Strike – Attack larger foe +4 to hit,+6d6 dmg [B]Martial Maneuvers Readied:[/B] (9) Distracting Ember X2, Fire Reposte X2, Rabid Wolf Strike, Saphire Nightmare Blade Battle Leader’s Charge, Iron Heart Surge, Rabid Wolf Strike[/sblock] [sblock=Appearance]When entering a city alone, this lithe but canny hunter appears as a beggar that uses a rusty old broken tipped short spear as a walking stick. He hunches down his 6ft 6 frame to a mear 5ft 9, which with his wing folded under his cloak gives him a large hunchback look. His blonde dreadlocks and braids are held back from his face with the carved jawbone of some unidentifiable beast, while his wiry mutton chops grow strait back over his slightly pointed ears. His hair only accents his deeply tanned skin and piercing blue eyes that can melt the heart of any woman he cares to look at.[/sblock] [/QUOTE]
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