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<blockquote data-quote="Vertexx69" data-source="post: 4786927" data-attributes="member: 48854"><p><span style="color: Yellow"><strong>Grabhar, HP53/59, AC 34(30)/F27/T21 Saves: F5 R9 W6</strong></span></p><p> </p><p>Grabhar activates his trident pendant again and recklessly charges down into a flanking position with Marius. <a href="http://invisiblecastle.com/roller/view/2065636/" target="_blank">hit <span style="color: Yellow">Touch AC</span>=29<span style="color: Yellow">*</span>, 1d8+36=40, 5d6=12</a> </p><p></p><p>[sblock=OOC]Just a couple logistical things;</p><p></p><p>Grabhars starting position is 60ft over the 2 dead weretigers, as opposed to still up in the northern treeline.</p><p></p><p>The astral construct is large size as are all of the weretigers except the 1 that shifted back to human form. So the Construct (and now Marius) should each take up 4 spaces as well.</p><p></p><p><span style="color: Yellow">*<span style="color: White">F</span></span>orgot to add the +1 higher ground bonus, as hes coming in from above with a reach weapon.[/sblock]</p><p></p><p><strong><span style="color: DarkOrchid">Alariass</span><span style="color: DarkOrchid">, HP 58/70, AC 17/F16/T11 Saves: F6 R2 W8, PP 21/44</span></strong></p><p><strong><span style="color: DarkOrchid"></span></strong></p><p><strong><span style="color: DarkOrchid"></span></strong><span style="color: White">Alariass </span>stays within his swirling manajory of dopplegangers while he calls on his dark knowledge to grant a bonus to everyone's attacks against the giant <a href="http://invisiblecastle.com/roller/view/2065682/" target="_blank">Knowledge Nature=34</a>to give everyone a +3 to hit from then on (move action), then points at the beasty and fires a dead blue beam into the wereogres face (energy ray). <a href="http://invisiblecastle.com/roller/view/2065713/" target="_blank"><span style="color: DarkOrchid">Touch AC</span>=23, cold dmg=22</a></p><p></p><p>The <span style="color: Plum">construct</span> whacks on the wereogre 3 times before disappearing as well. <a href="http://invisiblecastle.com/roller/view/2065735/" target="_blank"><span style="color: Plum">AC/Dmg:</span> 22/10, 22/16, 35/13</a></p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4786927, member: 48854"] [COLOR=Yellow][B]Grabhar, HP53/59, AC 34(30)/F27/T21 Saves: F5 R9 W6[/B][/COLOR] Grabhar activates his trident pendant again and recklessly charges down into a flanking position with Marius. [URL="http://invisiblecastle.com/roller/view/2065636/"]hit [COLOR=Yellow]Touch AC[/COLOR]=29[COLOR=Yellow]*[/COLOR], 1d8+36=40, 5d6=12[/URL] [sblock=OOC]Just a couple logistical things; Grabhars starting position is 60ft over the 2 dead weretigers, as opposed to still up in the northern treeline. The astral construct is large size as are all of the weretigers except the 1 that shifted back to human form. So the Construct (and now Marius) should each take up 4 spaces as well. [COLOR=Yellow]*[COLOR=White]F[/COLOR][/COLOR]orgot to add the +1 higher ground bonus, as hes coming in from above with a reach weapon.[/sblock] [B][COLOR=DarkOrchid]Alariass[/COLOR][COLOR=DarkOrchid], HP 58/70, AC 17/F16/T11 Saves: F6 R2 W8, PP 21/44 [/COLOR][/B][COLOR=White]Alariass [/COLOR]stays within his swirling manajory of dopplegangers while he calls on his dark knowledge to grant a bonus to everyone's attacks against the giant [URL="http://invisiblecastle.com/roller/view/2065682/"]Knowledge Nature=34[/URL]to give everyone a +3 to hit from then on (move action), then points at the beasty and fires a dead blue beam into the wereogres face (energy ray). [URL="http://invisiblecastle.com/roller/view/2065713/"][COLOR=DarkOrchid]Touch AC[/COLOR]=23, cold dmg=22[/URL] The [COLOR=Plum]construct[/COLOR] whacks on the wereogre 3 times before disappearing as well. [URL="http://invisiblecastle.com/roller/view/2065735/"][COLOR=Plum]AC/Dmg:[/COLOR] 22/10, 22/16, 35/13[/URL] [/QUOTE]
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