Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Death of the LGS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philotomy Jurament" data-source="post: 4337223" data-attributes="member: 20854"><p>The hard, cold, truth is that many gamers simply don't get much value of a brick-and-mortar game store. Books are cheaper online. In addition to the lower "base price," you generally don't pay sales tax, online, and often don't have to pay shipping. You have a broader choice on what to buy. You can get recommendations and find similar products. You can read reviews. You can talk to a HUGE variety of other gamers online. You can find local gamers through forums, online meetups, et cetera. Heck, if you go in for such things, you can even game online. You can find out-of-print or used material easier online, too.</p><p></p><p>One reason to buy at a FLGS is if you need the product in your hands right now, with no shipping delay. Another is the desire to browse through the physical product before buying (although some game stores discourage that). Those simply aren't enough.</p><p></p><p>As a side comment, I don't agree that game stores are the cradle of gaming. I think new gamers tend to come from existing gamers introducing new people to the hobby, and you don't need a game store for that. I think if game store disappeared tomorrow, gaming would continue just fine.</p><p></p><p>I think that, if game stores are going to survive, they need to reinvent themselves in a manner similar to the way retail bookstores like Borders did. A modern Borders is a nice play to go: there are comfortable chairs, a coffee bar, you can read the books and magazines, you can listen to the music, and it's a nice environment. The game store needs to do something similar; it needs to be a place that gamers want to go and hang out. Provide a clean and pleasant place for gamers to play, for example. Sell drinks and snacks. Have supplies like paper, pencils, graph paper, battlemats, markers, et cetera on hand and for sale. Maybe sell computer time for online gaming. Organize games and tournaments. Et cetera. Get people coming to the store <em>to come to the store</em>. Once they're in there, they're more likely to buy.</p><p></p><p>I don't think gaming stores can compete, as purely "a place to buy your game stuff." The deck is stacked against them, there. It's just economics.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4337223, member: 20854"] The hard, cold, truth is that many gamers simply don't get much value of a brick-and-mortar game store. Books are cheaper online. In addition to the lower "base price," you generally don't pay sales tax, online, and often don't have to pay shipping. You have a broader choice on what to buy. You can get recommendations and find similar products. You can read reviews. You can talk to a HUGE variety of other gamers online. You can find local gamers through forums, online meetups, et cetera. Heck, if you go in for such things, you can even game online. You can find out-of-print or used material easier online, too. One reason to buy at a FLGS is if you need the product in your hands right now, with no shipping delay. Another is the desire to browse through the physical product before buying (although some game stores discourage that). Those simply aren't enough. As a side comment, I don't agree that game stores are the cradle of gaming. I think new gamers tend to come from existing gamers introducing new people to the hobby, and you don't need a game store for that. I think if game store disappeared tomorrow, gaming would continue just fine. I think that, if game stores are going to survive, they need to reinvent themselves in a manner similar to the way retail bookstores like Borders did. A modern Borders is a nice play to go: there are comfortable chairs, a coffee bar, you can read the books and magazines, you can listen to the music, and it's a nice environment. The game store needs to do something similar; it needs to be a place that gamers want to go and hang out. Provide a clean and pleasant place for gamers to play, for example. Sell drinks and snacks. Have supplies like paper, pencils, graph paper, battlemats, markers, et cetera on hand and for sale. Maybe sell computer time for online gaming. Organize games and tournaments. Et cetera. Get people coming to the store [i]to come to the store[/i]. Once they're in there, they're more likely to buy. I don't think gaming stores can compete, as purely "a place to buy your game stuff." The deck is stacked against them, there. It's just economics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Death of the LGS
Top