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Death of the LGS
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<blockquote data-quote="mlund" data-source="post: 4350530" data-attributes="member: 50304"><p>I think that's an awful lot of assumptions right there with very little substantiation.</p><p></p><p>I don't think Amazon can "do whatever they want," nor do I think "Wizards of the Coast can't afford to lose their business." Otherwise Amazon would've had Wizards stop selling to its competitors already. If Amazon dropped off the face of the world tomorrow, or Wizards just didn't do business with them anymore, I'm pretty confident that Amazon's competitors (Buy.com, Barnes & Noble.com) would pick up their volume. It might cost a little bit of money, but Wizards isn't Amazon's hostage by any stretch of the imagination. If they damage the D&D, WotC, or Hasbro brands it is certainly in Wizard's power and best interests to cut them loose.</p><p></p><p></p><p></p><p>I'd assume no LGS can afford to buy that many. They wouldn't be very Local if they moved 100,000 units. Plenty of wholesalers and rival online sellers deal in that kind of volume, though.</p><p></p><p>If you're trying to argue that LGS's can't match or beat Amazon's prices we've already established that a long time ago - so I don't quite get your point here. I think we've already established that the LGS has to compete by doing better than Amazon in areas other than sales price - including making sure to put an "F" in FLGS.</p><p></p><p>Leaking game IP that passes through hundreds of hands is one thing. Leaking confidential legal contracts that are basically for-lawyers-eyes only are quite another thing. Law firms that work for major companies are hard-core about confidentiality.</p><p></p><p>Secondly, nowhere is it required for Wizards of the Coast to stop doing business with Amazon.com because a shipping center somewhere in Canada screws up 1 batch out of 6,000,000 shipped orders. There might be a compensatory fine or a breach of contract if the behavior is systemic and repeated - but we have no evidence of systemic and repeat or willful bad faith in this case.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 4350530, member: 50304"] I think that's an awful lot of assumptions right there with very little substantiation. I don't think Amazon can "do whatever they want," nor do I think "Wizards of the Coast can't afford to lose their business." Otherwise Amazon would've had Wizards stop selling to its competitors already. If Amazon dropped off the face of the world tomorrow, or Wizards just didn't do business with them anymore, I'm pretty confident that Amazon's competitors (Buy.com, Barnes & Noble.com) would pick up their volume. It might cost a little bit of money, but Wizards isn't Amazon's hostage by any stretch of the imagination. If they damage the D&D, WotC, or Hasbro brands it is certainly in Wizard's power and best interests to cut them loose. I'd assume no LGS can afford to buy that many. They wouldn't be very Local if they moved 100,000 units. Plenty of wholesalers and rival online sellers deal in that kind of volume, though. If you're trying to argue that LGS's can't match or beat Amazon's prices we've already established that a long time ago - so I don't quite get your point here. I think we've already established that the LGS has to compete by doing better than Amazon in areas other than sales price - including making sure to put an "F" in FLGS. Leaking game IP that passes through hundreds of hands is one thing. Leaking confidential legal contracts that are basically for-lawyers-eyes only are quite another thing. Law firms that work for major companies are hard-core about confidentiality. Secondly, nowhere is it required for Wizards of the Coast to stop doing business with Amazon.com because a shipping center somewhere in Canada screws up 1 batch out of 6,000,000 shipped orders. There might be a compensatory fine or a breach of contract if the behavior is systemic and repeated - but we have no evidence of systemic and repeat or willful bad faith in this case. - Marty Lund [/QUOTE]
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