Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Death or Glory?: the Future of RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5291171"><p>Tabletop ANYTHING has been dying for a while since the internet age. I'm certain there are quite a few here who have found they've begun to participate in more online RP sessions than IRL ones. </p><p></p><p>Computer games give something to gamers that they would otherwise have had to do themselves, world, story, NPC creation. For all intents and purposes, it is a pre-boxed RP story, with fancy graphics and you can play when you want and stop when you want.</p><p></p><p>It still however lacks what RPs have widely available. That is: the utilization of imagination, and on-the-fly gaming. If you drop into a game, and you want to do X, that game may not be programmed to allow you to do X, however, in RP gameland, you can do X, assuming that you can find, or devise proper mechanics for it, or suitably role-play it.</p><p></p><p>Yes, for the player who has never once been interested in anything outside your basic medieval fantasy, someone who has never wanted to play anything more than the knight, or the assassin, or the druid, then yes, video games have everything they'll ever need.</p><p></p><p>But for everyone who wants more, even a little bit, the video game will never let them do that. And they find the freedom they want in tabletop games.</p><p></p><p></p><p>But by nature, tabletop games have always struggled against the argument "why do I need so-in-so's manual to make up this game?" But then that is a typical market, you need to show people that it's better to play within the game's limit, than try to make your own. Video games and tabletops have the same strategy, they just offer different levels of freedom. People who desire less freedom in their games end up going to the pre-packaged stuff, while people who want more go to the more free-form stuff.</p><p></p><p></p><p>Eventually, I'm sure tabletops will die, but they will be replaced, IMO, with a similar system that takes place online. Once you can develop a 3D animation system that allows you to create any kind of character you can imagine, any kind of work you can imagine, then "tabletop" will transition to "desktop".</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5291171"] Tabletop ANYTHING has been dying for a while since the internet age. I'm certain there are quite a few here who have found they've begun to participate in more online RP sessions than IRL ones. Computer games give something to gamers that they would otherwise have had to do themselves, world, story, NPC creation. For all intents and purposes, it is a pre-boxed RP story, with fancy graphics and you can play when you want and stop when you want. It still however lacks what RPs have widely available. That is: the utilization of imagination, and on-the-fly gaming. If you drop into a game, and you want to do X, that game may not be programmed to allow you to do X, however, in RP gameland, you can do X, assuming that you can find, or devise proper mechanics for it, or suitably role-play it. Yes, for the player who has never once been interested in anything outside your basic medieval fantasy, someone who has never wanted to play anything more than the knight, or the assassin, or the druid, then yes, video games have everything they'll ever need. But for everyone who wants more, even a little bit, the video game will never let them do that. And they find the freedom they want in tabletop games. But by nature, tabletop games have always struggled against the argument "why do I need so-in-so's manual to make up this game?" But then that is a typical market, you need to show people that it's better to play within the game's limit, than try to make your own. Video games and tabletops have the same strategy, they just offer different levels of freedom. People who desire less freedom in their games end up going to the pre-packaged stuff, while people who want more go to the more free-form stuff. Eventually, I'm sure tabletops will die, but they will be replaced, IMO, with a similar system that takes place online. Once you can develop a 3D animation system that allows you to create any kind of character you can imagine, any kind of work you can imagine, then "tabletop" will transition to "desktop". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Death or Glory?: the Future of RPGs
Top