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Death or Glory?: the Future of RPGs
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<blockquote data-quote="nedjer" data-source="post: 5291268" data-attributes="member: 83796"><p>Not out yet but the advanced material points to a much more RPG structure than typical Sims 2 games. The Sims 3 World Adventures tried parts of this, pretty badly, but they've a habit of improving and the medieval version is all "create heroes, choose quests, fufill kingdom's ambitions". So it's looking like a play and 'make' your own Zelda Twilight Princess adventures.</p><p></p><p>There's no comparison in terms of the quality and social interaction in a f2f RPG, (brains v's machine has only one winner for a long time to come), but it looks so close to an RPG 'design kit' that the boundaries are starting to blur. To me, the 'drag and drop' designing is what looks likely to make a difference. For example, making a Neverwinter Nights level is a lengthy process, making a decent RPG scenario takes several hours, pulling together a Sims 'scenario' is more like a couple of hours tops.</p><p></p><p>Add a layer of MMO play and the gap between Tabletop RPGs and 'desktop' RPGs seems to be closing quite significantly.</p><p></p><p>I'll be sticking with tabletop play, but I guess I'm anticipating that a load of potential tabletop players are going to settle for a less 'rich' experience if TRPGs don't come with the means to 'construct' as quickly and as slickly as games like Sims 3: Medieval.</p><p></p><p>It's maybe possible things could work the other way round, with Sims 3: Medieval 'priming' players for TRPGs, but not unless TRPG 'design kits' are as quick and easy to use as Sims like titles.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5291268, member: 83796"] Not out yet but the advanced material points to a much more RPG structure than typical Sims 2 games. The Sims 3 World Adventures tried parts of this, pretty badly, but they've a habit of improving and the medieval version is all "create heroes, choose quests, fufill kingdom's ambitions". So it's looking like a play and 'make' your own Zelda Twilight Princess adventures. There's no comparison in terms of the quality and social interaction in a f2f RPG, (brains v's machine has only one winner for a long time to come), but it looks so close to an RPG 'design kit' that the boundaries are starting to blur. To me, the 'drag and drop' designing is what looks likely to make a difference. For example, making a Neverwinter Nights level is a lengthy process, making a decent RPG scenario takes several hours, pulling together a Sims 'scenario' is more like a couple of hours tops. Add a layer of MMO play and the gap between Tabletop RPGs and 'desktop' RPGs seems to be closing quite significantly. I'll be sticking with tabletop play, but I guess I'm anticipating that a load of potential tabletop players are going to settle for a less 'rich' experience if TRPGs don't come with the means to 'construct' as quickly and as slickly as games like Sims 3: Medieval. It's maybe possible things could work the other way round, with Sims 3: Medieval 'priming' players for TRPGs, but not unless TRPG 'design kits' are as quick and easy to use as Sims like titles. [/QUOTE]
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