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Death or Glory?: the Future of RPGs
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5291879" data-attributes="member: 32740"><p>I STILL haven't played 4E but I can say without reservation that you need to be careful with that brush. A TTRPG is still what WE decide to make of it every bit as much, if not moreso, than what its authors had in mind for us. In the 1E DMG Gary was quite clear about the idea that he wasn't trying to foist a "shrink-wrapped experience" upon anyone. Although he was trying to provide a common set of rules for disparate players to work from he fully expected and ENCOURAGED its purchasers to make of the game what THEY would have it be.</p><p> </p><p>If that essay has accusations to make about the failings of TTRPG's it won't stick to the earliest visions of D&D formed by its <em>creator</em> as opposed to those who re-wrote it over and over. Even then, no matter what the authors expect - it is STILL what you decide you want to do with it that matters. Computer games, on the other hand, are BY DEFINITION limited in the experience they can offer players. I would never make claims to being more than a merely competent DM but there isn't a computer on the friggin' planet that can provide EVEN REMOTELY the kind of gaming experience that I can as a living, thinking human - and I'm not worried about the forseeable future changing that a whit. What they CAN do is offer a more convenient, if more limited, gaming experience than I can. And one that any company can find more profit in than TTRPG.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5291879, member: 32740"] I STILL haven't played 4E but I can say without reservation that you need to be careful with that brush. A TTRPG is still what WE decide to make of it every bit as much, if not moreso, than what its authors had in mind for us. In the 1E DMG Gary was quite clear about the idea that he wasn't trying to foist a "shrink-wrapped experience" upon anyone. Although he was trying to provide a common set of rules for disparate players to work from he fully expected and ENCOURAGED its purchasers to make of the game what THEY would have it be. If that essay has accusations to make about the failings of TTRPG's it won't stick to the earliest visions of D&D formed by its [I]creator[/I] as opposed to those who re-wrote it over and over. Even then, no matter what the authors expect - it is STILL what you decide you want to do with it that matters. Computer games, on the other hand, are BY DEFINITION limited in the experience they can offer players. I would never make claims to being more than a merely competent DM but there isn't a computer on the friggin' planet that can provide EVEN REMOTELY the kind of gaming experience that I can as a living, thinking human - and I'm not worried about the forseeable future changing that a whit. What they CAN do is offer a more convenient, if more limited, gaming experience than I can. And one that any company can find more profit in than TTRPG. [/QUOTE]
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