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<blockquote data-quote="nedjer" data-source="post: 5292660" data-attributes="member: 83796"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They may be rambling buzz words but they're the same rambling buzz words all the way through.</p><p></p><p>You could help me out on which terms are coming across as buzzwords, because I've put forward pretty concrete examples on how AD&D has taken a series of steps in the direction of greater accessibility and design game territory over the last year.</p><p></p><p>Also while I haven't poured over every thread on the products concerned, there seems to be a pretty widespread and consistent view that these recent steps haven't don't any harm and are welcomed by many players.</p><p></p><p>As for anticipated future developments, there's not a lot fuzzy about giving players more control over content, drag and drop 'dungeon' design and styling games. These things already exist in RPGs and many other markets. They aren't commonplace in TRPGs yet, because there's a lag between implimenting the underlying technologies and making them readily accessible to players.</p><p></p><p>4e is, to me, more than 5% of TRPG history. That doesn't mean it eclipses everything else, but it's the end result of all the previous versions/ the sum of the parts in certain ways. The brand/ WoTC's influence remains highly influencial and shapes much of the wider industry.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5292660, member: 83796"] :) They may be rambling buzz words but they're the same rambling buzz words all the way through. You could help me out on which terms are coming across as buzzwords, because I've put forward pretty concrete examples on how AD&D has taken a series of steps in the direction of greater accessibility and design game territory over the last year. Also while I haven't poured over every thread on the products concerned, there seems to be a pretty widespread and consistent view that these recent steps haven't don't any harm and are welcomed by many players. As for anticipated future developments, there's not a lot fuzzy about giving players more control over content, drag and drop 'dungeon' design and styling games. These things already exist in RPGs and many other markets. They aren't commonplace in TRPGs yet, because there's a lag between implimenting the underlying technologies and making them readily accessible to players. 4e is, to me, more than 5% of TRPG history. That doesn't mean it eclipses everything else, but it's the end result of all the previous versions/ the sum of the parts in certain ways. The brand/ WoTC's influence remains highly influencial and shapes much of the wider industry. [/QUOTE]
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