I was heavily impressed with the way the DMG suggests dealing with failed skill challenges. Without any explicit mention of theory terms like "whiff factor", the book not-so-subtly points DMs in a really good direction.
Maybe I just haven't read it yet (and would appreciate a pointer, if someone found it already), but I haven't seen similar advice on dealing with character death, or even TPKs in 4E. Clearly some things have changed (mechanically, at least, we're looking for rituals instead of cleric spells), and the "points of light" setting implies some thematic changes. But, especially given the "practical advice" perspective of the new DMG, I was hoping for some specific advice on moving on from failure.
So, I'm curious about how those who are currently playing 4E have dealt with the big failure: character, or party, death. We've all heard about Irontooth wipeouts, for instance, how did the after-math play out? (Roll new PCs? Reboot from some point before the fight? Send in the calvary?)
Maybe I just haven't read it yet (and would appreciate a pointer, if someone found it already), but I haven't seen similar advice on dealing with character death, or even TPKs in 4E. Clearly some things have changed (mechanically, at least, we're looking for rituals instead of cleric spells), and the "points of light" setting implies some thematic changes. But, especially given the "practical advice" perspective of the new DMG, I was hoping for some specific advice on moving on from failure.
So, I'm curious about how those who are currently playing 4E have dealt with the big failure: character, or party, death. We've all heard about Irontooth wipeouts, for instance, how did the after-math play out? (Roll new PCs? Reboot from some point before the fight? Send in the calvary?)