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Death penalties - what is too steep?
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<blockquote data-quote="DDK" data-source="post: 628241" data-attributes="member: 6469"><p>Bah! I say, suck it up and play-on! Sheesh, people are such babies sometimes. "Waa! My character died! Waa!" Christ, it's just a game. Sure you can get attached to your character, but the loss of a level is SFA really. I mean... REALLY, tell them to get over it already.</p><p></p><p>What's worse, is that most character deaths, in my experience, are due to total and utter player stupidity.</p><p></p><p>"I charge the ogre!", "But you're surrounded by six goblins, you're on half your hit points, the ogre isn't threatening you and is beyond charging range anyway, you'll provoke attacks from all six goblins and you have an ally about to back you up in the fight against the goblins you've already weakened", "I charge the ogre!"</p><p></p><p>This actually happened in a game of mine. The character charged, copping hits from three of the goblins, and made it just within the ogres threatened area (10-ft reach). The ogre had a readied action (he was guarding a gate and hadn't moved from the spot despite being pelted by arrows previously) and so thumped the character for, IIRC, about 15 hit points (3rd level character on 1/4 hit points after the goblin AoO's). Needless to say, the character became a bloody paste.</p><p></p><p>Now, this is NOT an uncommon occurance in games. Players are just plain dumb sometimes. They THINK they're doing something cool/heroic/sensible/tactical or whatever, but at the end of the day, it's just stupid. I don't see why a player should be rewarded for stupidity. Raising is a BENEFIT, not a penalty. The fact that they lose a level or a Con point is more than justified by balance and reason concerns. Lessening it is just pandering to whiny players who can't handle a bit of blow-back for their retarded choices.</p><p></p><p>Sure, sometimes it's just the luck-o-the-dice, but even then, so what? Characters are engaging in risky activities and the odds are that they will die at one point or another. BIG FRIGGIN' DEAL! Raise 'em and keep playing. Whinging about it just ruins the game for everyone else. Someone else said here that a measly one level lost can ruin a game for a player... sheesh, any player that moaned about that I'd either kick out or have a serious discussion with about maturity.</p><p></p><p>Bah! What's the point, everyone will disagree with me anyway, you're all weak! Stand up to your players! They need YOU, not the other way around!</p></blockquote><p></p>
[QUOTE="DDK, post: 628241, member: 6469"] Bah! I say, suck it up and play-on! Sheesh, people are such babies sometimes. "Waa! My character died! Waa!" Christ, it's just a game. Sure you can get attached to your character, but the loss of a level is SFA really. I mean... REALLY, tell them to get over it already. What's worse, is that most character deaths, in my experience, are due to total and utter player stupidity. "I charge the ogre!", "But you're surrounded by six goblins, you're on half your hit points, the ogre isn't threatening you and is beyond charging range anyway, you'll provoke attacks from all six goblins and you have an ally about to back you up in the fight against the goblins you've already weakened", "I charge the ogre!" This actually happened in a game of mine. The character charged, copping hits from three of the goblins, and made it just within the ogres threatened area (10-ft reach). The ogre had a readied action (he was guarding a gate and hadn't moved from the spot despite being pelted by arrows previously) and so thumped the character for, IIRC, about 15 hit points (3rd level character on 1/4 hit points after the goblin AoO's). Needless to say, the character became a bloody paste. Now, this is NOT an uncommon occurance in games. Players are just plain dumb sometimes. They THINK they're doing something cool/heroic/sensible/tactical or whatever, but at the end of the day, it's just stupid. I don't see why a player should be rewarded for stupidity. Raising is a BENEFIT, not a penalty. The fact that they lose a level or a Con point is more than justified by balance and reason concerns. Lessening it is just pandering to whiny players who can't handle a bit of blow-back for their retarded choices. Sure, sometimes it's just the luck-o-the-dice, but even then, so what? Characters are engaging in risky activities and the odds are that they will die at one point or another. BIG FRIGGIN' DEAL! Raise 'em and keep playing. Whinging about it just ruins the game for everyone else. Someone else said here that a measly one level lost can ruin a game for a player... sheesh, any player that moaned about that I'd either kick out or have a serious discussion with about maturity. Bah! What's the point, everyone will disagree with me anyway, you're all weak! Stand up to your players! They need YOU, not the other way around! [/QUOTE]
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Death penalties - what is too steep?
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