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<blockquote data-quote="Umbran" data-source="post: 6227008" data-attributes="member: 177"><p>The usual logic is that if there is no consequence to death, then players won't try to avoid it. And I suppose if your group has players who need a threat of power loss to keep them away from death, then by all means use such penalties. My players are generally attached enough to their characters that they just don't want to lose them, and that's enough to keep them playing smart, so I haven't needed death penalties. </p><p></p><p>I also find that such penalties hurt the other players almost as much as the target, what with one of the team being somewhat sub-par with the penalty. So, on the whole, I haven't been a fan for mechanical penalties for character death for quite a while. </p><p></p><p>Now, putting a plot hook into death is another matter entirely. In my D&D games, if you get raised, expect to come back with a geas from the god who's responsible for your return. If you're bringing in a new character, expect to come in with hooks to different parts of the game world, and so on.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6227008, member: 177"] The usual logic is that if there is no consequence to death, then players won't try to avoid it. And I suppose if your group has players who need a threat of power loss to keep them away from death, then by all means use such penalties. My players are generally attached enough to their characters that they just don't want to lose them, and that's enough to keep them playing smart, so I haven't needed death penalties. I also find that such penalties hurt the other players almost as much as the target, what with one of the team being somewhat sub-par with the penalty. So, on the whole, I haven't been a fan for mechanical penalties for character death for quite a while. Now, putting a plot hook into death is another matter entirely. In my D&D games, if you get raised, expect to come back with a geas from the god who's responsible for your return. If you're bringing in a new character, expect to come in with hooks to different parts of the game world, and so on. [/QUOTE]
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