Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Death Penalties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6227377" data-attributes="member: 1210"><p>Well- I am of mixed mind on this. </p><p></p><p>First of all, I favor a game style where resurrection, though possible, is rare. I prefer it if raising the dead is costly on the front end but comes with no penalty for the raised person.</p><p></p><p>I also really prefer a game that allows all pcs to start at 1st level, even in a higher level party. Older (pre-3e) D&D worked pretty well with mixed levels, and I'm hoping that 5e will, too (though the damage escalation by level makes me a bit nervous, to be honest). So I like starting new pcs off below "party level" (at 1st), but not if the game system won't support it (3e, 4e).</p><p></p><p>Currently, in my 4e game, a new pc enters the game with somewhat less xp than the pc he or she is replacing. Let's say the dead pc was 23rd level with 300,000 xp. The minimum xp for 23rd is 255,000, so that pc had earned 45,000 xp at his highest level. What I do is start one level lower, and add that 45,000 xp to the minimum for the lower level (22nd in this case)- which is 210,000. In this case, as it turns out, the pc starts at 255,000 xp- just at the bottom of 23rd. (It could easily have worked out that she starts a level lower, though.)</p><p></p><p>Another thing I do, since 3e and 4e are so level-dependent, is give "catchup xp" to the lower level members of the party. The way this works at the moment is that at the start of each session <em>and</em> each time there is a new "highest level pc" (so if the party is largely 5th and 6th but someone hits 7th after an encounter), each pc who is lower level than the highest level pc gets xp equal to the value of one monster of the highest level pc's level.</p><p></p><p>Example for clarity: The party at the start of the game is levels 5, 5, 6, 6 and 6. The level 5 guys get "catchup" xp equal to a 6th level monster. Later, one guy hits 7th; everyone else immediately gets "catchup" xp equal to a 7th level monster.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6227377, member: 1210"] Well- I am of mixed mind on this. First of all, I favor a game style where resurrection, though possible, is rare. I prefer it if raising the dead is costly on the front end but comes with no penalty for the raised person. I also really prefer a game that allows all pcs to start at 1st level, even in a higher level party. Older (pre-3e) D&D worked pretty well with mixed levels, and I'm hoping that 5e will, too (though the damage escalation by level makes me a bit nervous, to be honest). So I like starting new pcs off below "party level" (at 1st), but not if the game system won't support it (3e, 4e). Currently, in my 4e game, a new pc enters the game with somewhat less xp than the pc he or she is replacing. Let's say the dead pc was 23rd level with 300,000 xp. The minimum xp for 23rd is 255,000, so that pc had earned 45,000 xp at his highest level. What I do is start one level lower, and add that 45,000 xp to the minimum for the lower level (22nd in this case)- which is 210,000. In this case, as it turns out, the pc starts at 255,000 xp- just at the bottom of 23rd. (It could easily have worked out that she starts a level lower, though.) Another thing I do, since 3e and 4e are so level-dependent, is give "catchup xp" to the lower level members of the party. The way this works at the moment is that at the start of each session [i]and[/i] each time there is a new "highest level pc" (so if the party is largely 5th and 6th but someone hits 7th after an encounter), each pc who is lower level than the highest level pc gets xp equal to the value of one monster of the highest level pc's level. Example for clarity: The party at the start of the game is levels 5, 5, 6, 6 and 6. The level 5 guys get "catchup" xp equal to a 6th level monster. Later, one guy hits 7th; everyone else immediately gets "catchup" xp equal to a 7th level monster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Death Penalties
Top