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<blockquote data-quote="delericho" data-source="post: 6227826" data-attributes="member: 22424"><p>We use the rules as they exist in the game we're playing. So, in 3e (the game we play most often) a character who dies and is then <em>raised</em> loses a level in the process, but then gains XP at a slightly faster rate until they've caught up again. That said, I'm not a huge fan of that approach - IMO, 4e got that pretty much right by imposing a penalty that was gradually reduced as milestones are achieved.</p><p></p><p>(In my 3e games, if a player elects not to have the character <em>raised</em>, or who brings in a new PC to replace one who is retired, or a new player joining the group, starts at the same XP total as everyone else in the group, and equipment as per the WbL table in the DMG. However, I tend to give out <em>much</em> more treasure than that table would indicate, so that's something of a penalty.)</p><p></p><p>In general, my players have treated PC death as punishment enough. I certainly haven't had any problems with them being too cavalier with their characters' lives. (And, actually, I don't think I'd want them to be realistically risk-averse, as I'd much rather their adventurers be bold and get themselves into all sorts of trouble!)</p></blockquote><p></p>
[QUOTE="delericho, post: 6227826, member: 22424"] We use the rules as they exist in the game we're playing. So, in 3e (the game we play most often) a character who dies and is then [i]raised[/i] loses a level in the process, but then gains XP at a slightly faster rate until they've caught up again. That said, I'm not a huge fan of that approach - IMO, 4e got that pretty much right by imposing a penalty that was gradually reduced as milestones are achieved. (In my 3e games, if a player elects not to have the character [i]raised[/i], or who brings in a new PC to replace one who is retired, or a new player joining the group, starts at the same XP total as everyone else in the group, and equipment as per the WbL table in the DMG. However, I tend to give out [i]much[/i] more treasure than that table would indicate, so that's something of a penalty.) In general, my players have treated PC death as punishment enough. I certainly haven't had any problems with them being too cavalier with their characters' lives. (And, actually, I don't think I'd want them to be realistically risk-averse, as I'd much rather their adventurers be bold and get themselves into all sorts of trouble!) [/QUOTE]
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