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Death Penalty as "Transformation": Alterations to Raise Dead
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<blockquote data-quote="Sunseeker" data-source="post: 7373281"><p>If you discuss it with the player beforehand, and they're open to it, I think that's fine. But it's one of the standing issues I've had with "Reincarnate" in other editions. The "Golden Box" around the player character is fairly narrow, and creating a character can often be one of the biggest elements of that. The game intruding upon that with little to no input from the player is IMO, a violation of the "Golden Box" and therefore something that should be avoided, or tread very carefully.</p><p></p><p>Beyond that, such spells only have a place in settings that actively support these other races or race-variants. In multi-race settings they can even make certain characters completely unplayable: Imagine a Paladin of a human-centric empire suddenly becoming an elf or an orc!, not to mention something completely different from what the player intended: Imagine that said human Paladin was on a mission to show other races that humans weren't all jerks! Well...now that he's not human, there goes his mission!.</p><p></p><p>In 4E (and some other editions) aside from creating sub-optimal builds, you may completely break character concepts. Tieflings for example have a wide swath of raciap powers...which would all be lost if they were no longer a Tiefling. You could end up essentially demanding more than simply changing a race...to changing a player's entire character concept. </p><p></p><p>So, enough complaints, here's some solutions:</p><p>I have in the past run with two primary solutions:</p><p>1: The player is notably scarred in some way. It has no <em>mechanical</em> effect, but it always has a dramatic visual effect. Though they have been brought back to life, this effect is essentially a reminder that something was <em>lost</em> in the process. That there was a <em>cost</em> and they paid it.</p><p>2: The player is "touched" in a way relevant to their resurrection. Again, no mechanical effect, but dramatic visual effect. They have been brought back to life in part because the caster gave them some part of themselves. Being brought back by a demon might give them small impish horns, or an angel may leave them with golden glowing eyes, or a druid might leave them with some animalistic features (furred ears, sharp teeth, etc...) and so on.</p><p></p><p>Sure, these still tread into the "Golden Box" a bit, but dramatically less so than changing the race and potentially, the entire character concept.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7373281"] If you discuss it with the player beforehand, and they're open to it, I think that's fine. But it's one of the standing issues I've had with "Reincarnate" in other editions. The "Golden Box" around the player character is fairly narrow, and creating a character can often be one of the biggest elements of that. The game intruding upon that with little to no input from the player is IMO, a violation of the "Golden Box" and therefore something that should be avoided, or tread very carefully. Beyond that, such spells only have a place in settings that actively support these other races or race-variants. In multi-race settings they can even make certain characters completely unplayable: Imagine a Paladin of a human-centric empire suddenly becoming an elf or an orc!, not to mention something completely different from what the player intended: Imagine that said human Paladin was on a mission to show other races that humans weren't all jerks! Well...now that he's not human, there goes his mission!. In 4E (and some other editions) aside from creating sub-optimal builds, you may completely break character concepts. Tieflings for example have a wide swath of raciap powers...which would all be lost if they were no longer a Tiefling. You could end up essentially demanding more than simply changing a race...to changing a player's entire character concept. So, enough complaints, here's some solutions: I have in the past run with two primary solutions: 1: The player is notably scarred in some way. It has no [I]mechanical[/I] effect, but it always has a dramatic visual effect. Though they have been brought back to life, this effect is essentially a reminder that something was [I]lost[/I] in the process. That there was a [I]cost[/I] and they paid it. 2: The player is "touched" in a way relevant to their resurrection. Again, no mechanical effect, but dramatic visual effect. They have been brought back to life in part because the caster gave them some part of themselves. Being brought back by a demon might give them small impish horns, or an angel may leave them with golden glowing eyes, or a druid might leave them with some animalistic features (furred ears, sharp teeth, etc...) and so on. Sure, these still tread into the "Golden Box" a bit, but dramatically less so than changing the race and potentially, the entire character concept. [/QUOTE]
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