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Death Saves and Resting - A rules tweak to slay elephants and increase difficulty through all levels
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<blockquote data-quote="OB1" data-source="post: 7233186" data-attributes="member: 6796241"><p>Couple of notes here. Players do have the option to not try and cure the mortal wound during a long rest and ensuring that they recover that level of exhaustion. It's supposed to be a calculated risk to do a field surgery to get rid of the wound.</p><p></p><p>As for the HD attrition, I'm back and forth on that option, and I definitely don't want to "force" having someone with healing magic on the team, especially since my PCs don't have a strong healer in the party. It's probably enough that players won't recover HD on a long rest if they have a level of exhaustion or a mortal wound. On the other hand, I do think that getting into deadly fights day after day should be dangerous! And really, this is only going to come into play when the PCs are facing a long journey into dangerous territory. Most of the time, they will be able to accomplish a mission in a single day and have plenty of time to rest afterwards. Hmmm, maybe allow for half HD if you rest and feed well in a secure area or if in the wilderness, make a survival check. Something like DC10 + the number of total HD trying to be recovered, with failure meaning everyone gains a level of exhaustion.</p></blockquote><p></p>
[QUOTE="OB1, post: 7233186, member: 6796241"] Couple of notes here. Players do have the option to not try and cure the mortal wound during a long rest and ensuring that they recover that level of exhaustion. It's supposed to be a calculated risk to do a field surgery to get rid of the wound. As for the HD attrition, I'm back and forth on that option, and I definitely don't want to "force" having someone with healing magic on the team, especially since my PCs don't have a strong healer in the party. It's probably enough that players won't recover HD on a long rest if they have a level of exhaustion or a mortal wound. On the other hand, I do think that getting into deadly fights day after day should be dangerous! And really, this is only going to come into play when the PCs are facing a long journey into dangerous territory. Most of the time, they will be able to accomplish a mission in a single day and have plenty of time to rest afterwards. Hmmm, maybe allow for half HD if you rest and feed well in a secure area or if in the wilderness, make a survival check. Something like DC10 + the number of total HD trying to be recovered, with failure meaning everyone gains a level of exhaustion. [/QUOTE]
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Death Saves and Resting - A rules tweak to slay elephants and increase difficulty through all levels
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