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Death Saves and Resting - A rules tweak to slay elephants and increase difficulty through all levels
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<blockquote data-quote="TallIan" data-source="post: 7234537" data-attributes="member: 6853819"><p>Both these quotes came through after my last post.</p><p></p><p></p><p></p><p>This prompted me to go and reread arcane ward and it isn't THP like I've been playing it so far. Ooops, every day's a school day I guess.</p><p></p><p></p><p></p><p>Ok, my example was bad but my point is still valid. Lets compare a ranger to a warlock as both get the relevant class ability at 2nd level.</p><p></p><p>A ranger with defensive fighting style takes fewer hits - giving him an advantage against needing to make a death save until he fails one, then continues to have an advantage against needing to make a second death save. His fighting style is still active.</p><p></p><p>A warlock takes fiendish vigor and soaks more HPs through his THPs (roughly the first hit of each combat as he can always start a fight with ~5THP) - giving him an advantage against needing to make a death save until he fails one, then loses his advantage against needing to make a second death save, despite his investment in character building resources. A blade pact warlock, gets shafted twice in this example as he loses out on THP's mid fight as well from Dark One's own blessing. </p><p></p><p>A similar argument applies to any form of regular THPs, wherever they come from, you're not benefiting from something else (different spell/feat,etc). That "something else" doesn't stop because of a failed death save.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7234537, member: 6853819"] Both these quotes came through after my last post. This prompted me to go and reread arcane ward and it isn't THP like I've been playing it so far. Ooops, every day's a school day I guess. Ok, my example was bad but my point is still valid. Lets compare a ranger to a warlock as both get the relevant class ability at 2nd level. A ranger with defensive fighting style takes fewer hits - giving him an advantage against needing to make a death save until he fails one, then continues to have an advantage against needing to make a second death save. His fighting style is still active. A warlock takes fiendish vigor and soaks more HPs through his THPs (roughly the first hit of each combat as he can always start a fight with ~5THP) - giving him an advantage against needing to make a death save until he fails one, then loses his advantage against needing to make a second death save, despite his investment in character building resources. A blade pact warlock, gets shafted twice in this example as he loses out on THP's mid fight as well from Dark One's own blessing. A similar argument applies to any form of regular THPs, wherever they come from, you're not benefiting from something else (different spell/feat,etc). That "something else" doesn't stop because of a failed death save. [/QUOTE]
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Death Saves and Resting - A rules tweak to slay elephants and increase difficulty through all levels
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