Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Death Saves and Resting - A rules tweak to slay elephants and increase difficulty through all levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7235812" data-attributes="member: 29398"><p>You - maybe intentionally - left off option C: that the party, despite its desire to push on, stays put and waits for the tank to recover.</p><p></p><p>This choice, or versions of it, comes up in our games constantly...as it should. Do we wait for the incurable(s) to recover, or do we push on and try to shield them as best we can? Sometimes the party carries on (and sometimes the incurables die due to this), sometimes they wait.</p><p></p><p>And a great impact if they don't have one, or if it's the healer who dies. (fun fact: this very thing is probably about to happen in my own game - lacking a healer, they recruited an NPC before leaving town - first major engagement in the field and when the session ended mid-combat said healer is isolated, prone, at 5 h.p., and one-on-one against a hill giant that will very likely finish her off next round unless someone can intervene)</p><p></p><p>Lan-"and if they lose this healer, good luck recruiting another one from the same town!"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7235812, member: 29398"] You - maybe intentionally - left off option C: that the party, despite its desire to push on, stays put and waits for the tank to recover. This choice, or versions of it, comes up in our games constantly...as it should. Do we wait for the incurable(s) to recover, or do we push on and try to shield them as best we can? Sometimes the party carries on (and sometimes the incurables die due to this), sometimes they wait. And a great impact if they don't have one, or if it's the healer who dies. (fun fact: this very thing is probably about to happen in my own game - lacking a healer, they recruited an NPC before leaving town - first major engagement in the field and when the session ended mid-combat said healer is isolated, prone, at 5 h.p., and one-on-one against a hill giant that will very likely finish her off next round unless someone can intervene) Lan-"and if they lose this healer, good luck recruiting another one from the same town!"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Death Saves and Resting - A rules tweak to slay elephants and increase difficulty through all levels
Top