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Death Saves & Pop-Up Healing
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<blockquote data-quote="Yaarel" data-source="post: 8373793" data-attributes="member: 58172"><p>Regarding the original post, inflict an enduring wound, each time a player character reaches zero hit points. Use the Exhaustion table and rules, but pick which level effect, depending on the kind of the injury. For example, Exhaustion level 1 might instead incur disadvantage to ability checks because of a concussion.</p><p></p><p>The increasing Exhaustion levels will disincentivize the tactic of springing up from zero hit points.</p><p></p><p>Also, failing all death saves, might instead result in a permanent loss of the use of a limb or similar (DMs discretion), depending on the nature of the injury. Thus saves are for both "life and limb".</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8373793, member: 58172"] Regarding the original post, inflict an enduring wound, each time a player character reaches zero hit points. Use the Exhaustion table and rules, but pick which level effect, depending on the kind of the injury. For example, Exhaustion level 1 might instead incur disadvantage to ability checks because of a concussion. The increasing Exhaustion levels will disincentivize the tactic of springing up from zero hit points. Also, failing all death saves, might instead result in a permanent loss of the use of a limb or similar (DMs discretion), depending on the nature of the injury. Thus saves are for both "life and limb". [/QUOTE]
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