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<blockquote data-quote="tetrasodium" data-source="post: 8374009" data-attributes="member: 93670"><p>With 1&2 it's a lot different when a computer algorithm acts that way than when the very human GM does so. What you describe is a form of "combat as war" as opposed to "combat as sport", The GM needs to walk a line between convincingly playing the opponents so characters are challenged by opponents wo seem to be pulling out all the stops given what those opponents could reasonably know and simply executing the party with maximum efficiency. There is also the rather serious hurdle that <strong>A:</strong>most monsters don't have enough attacks to drop a PC & then attack twice more before someone can grant at least 1hp of healing & <strong>B: </strong>A video game can fine tune encounters against character power level to a much greater degree for any given location through the initial development & testing period.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8374009, member: 93670"] With 1&2 it's a lot different when a computer algorithm acts that way than when the very human GM does so. What you describe is a form of "combat as war" as opposed to "combat as sport", The GM needs to walk a line between convincingly playing the opponents so characters are challenged by opponents wo seem to be pulling out all the stops given what those opponents could reasonably know and simply executing the party with maximum efficiency. There is also the rather serious hurdle that [B]A:[/B]most monsters don't have enough attacks to drop a PC & then attack twice more before someone can grant at least 1hp of healing & [B]B: [/B]A video game can fine tune encounters against character power level to a much greater degree for any given location through the initial development & testing period. [/QUOTE]
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