Death, should i let it be final

Fallenibilis

First Post
This is a question involving role playing/ character morality; sorry if this is the wrong forum.
As I you can assume my character has died, however this is for the second time. My character has taken his fair share of beatings in the world, he’s had his chest ripped open and had his insides nibbled on while all the while being kept alive and awake, his mind has been so viscously assaulted he ripped out his own eye in a moment of temporary insanity, he’s seen ally after ally die for that matter before the campaign started his entire house (he’s the son of a noble) was slaughtered, his dreams are all nightmares due to his taint (prophetic dreams), despite his best efforts he’s failed to save multitudes of innocents, he’s stalked by a doll (that no matter how many times we destroy it, it keeps showing back up) that only he and others with taint can see but can observe its effect on the world (like when it bit my character and did vile damage turning a large portion of my leg black).
It just seems to me that I can’t in good conscious bring him back, role playing-wise the character would most likely want to come back (lawful good wizard) he has many unanswered questions about his past, he has multiple promises yet to fulfill, and how can he just take his final rest knowing the horrors that both his friends and allies face.
I realize this all probably sounds stupid but imp at an impasse on how to handle this situation, and could use any advice people are willing to offer.

Thank you in advance Fallenibilis
 

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In short, your character suspects that the party is better off without him?

Well, sometimes we find out that we're just not cut out for our careers. A lot of freshmen at my college wanted to go into pre-med and be doctors, bu then they found out that Organic Chemistry is pretty hard...
 


i say let him die.

I disagree. If you're having fun playing the character, then let the party raise him. If the party is having a hard time with your character, then they won't bring your body to a temple / cast their own Resurretion.
 

well from a mechanics view point id let him rest in peace. i mean thisll be his second lvl penalty. depending on how the campaign handles resurrection. assuming he got his original level back youd have to think the rest of the party got an equal amount of exp. so now he has to get almost 2 levels back. also depending on what level he is hif companions may be close enough to get even further away from his reduced level

from an rp perspective
not to mention the effects of a second resurrection on his already shattered psyche. though if you feel you would really want to continue id sayy do it. course im an rp over mechanics player. if you enjoy the way his story is going id say play it. though ultimately its all up to you.id probably play him. im kinda curious to know what kinda campaign youre playing in.

also have your other players suffered tragic backstories and multiple deaths? is the dm singling you out or are you working your char to this angle?
 

Rakusia just asked the same thing I want to know: Have the OTHER players suffered two horrible deaths and all sorts of miserable life experiences too? Or is this just a "special" treat for you compliments of your DM?

Sounds like it's been a brutal, crushing life. No one would blame your character for remaining in eternal bliss and simply refusing to return to the mortal realm.
 

Long answer: Of the 5 PC's and 1 NPC in the party all but one of us has died at least once (technically our fighter got revivify used on him so he didn't take any of the penalties). The NPC was the first to die he (a 12 year old boy who, though we didn’t know it at the time, is natural born were-tiger) got smashed by an ogre attempting to save our druid we rushed his character through an shifting mountain range, populated by the things ripped open my chest and feasted on my insides, to an obscure temple where they brought him back at the cost of us doing a geas. The druid was next to go he died dragging our fighter out of the den of Green dragon and subsequently munched, my character then set off to the try to find the druids circle to see if they could do something and they reincarnated him but in order to repay them we had to gather some precious materials only found on a fairly remote/dangerous jungle island. On the jungle island we lost our ranger be he was mysteriously returned to life and up until now we didn’t know the cause (he had made a deal with a demon king). After we returned from the island we went to the fighter’s home town which was overrun with undead and had a giant tower of flesh at the center. This is where I met my first end I was one of the only 2 remaining characters up and I got criticaled and killed while standing over the unconscious child NPC ( I had just made it to level 6 at this point.) After the party left there in what can only be described as failure ( ended up freeing a demon prince from his mystic cage) I was brought back at level 5 from there my character had both sought out and was thought how to become a wizard and out party went on a rebuild quest where I traded out my fighter levels for more wizard and archivist ones, since then we have like most of the game been in many a rough patch but it wasn’t till now (i was low level 7 while the other are just about to be level 8) that someone had died again and that was me. Oddly our rogue has gone the most unscathed by things in this world, a few points of taint and that’s about it.

As for personal traumas my character seems to taken most of it just seems to work out that way, really bad dice rolling always seem to get 1’s in those critical moments. I would say the only other real lasting consiqunece to any of the other players (minus most everyone else dieing) would be that the fighter’s father was transformed into some sort of intelligent undead the we had to battle and his wife and child are currently not able to be accounted for. (thought through speaking with an oracle we know their still alive)

As for the campaign world its homebrewed universe of my friends creation. Its largely in many ways a kind of sandbox horror adventure game.


Short Answer: I'm not the only one to die though i am the first too die for a second time and in general most of the bad things tend to hit me but that has to do with both luck and some role-playing choices my character has made.
 
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What is/was the PC's reason for adventuring in the first place?

Was there some "mission" he had to fulfill?

An anger based sort of thing?

Revenge?

Has this been satisfied?

Or is he just giving in to the fates.

Answer the question yourself and seeif that guides you some.
 

Your character seems like a selfless hero that endured a lot of suffering to help others.

He may think that the world would be better off with him dead, but does the rest of the world agree with that?

Are his companions filled with nostalgia when they reminisce about the memorable moments they had with your character?

What about the countless people that are grateful to him for helping them in the past and fondly remember him?

It's up to the DM and the other party members to show their appreciation and need for a character with a tortured past that still clings to the ideals of Lawful Good.

After that it's up to your character to decide if he wants to return or not.
 

i thnk id like playin in ur game dude sounds awesome. after all that i dont think you can let the guy die dude. unless your misrable playing him. thouogh it sounds like a new character would kinda be in the same boat.
 

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