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Death to the Games Industry, Long live Games
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<blockquote data-quote="romp" data-source="post: 2532861" data-attributes="member: 12922"><p>without getting into a political discussion - glitz over substance is one extension of a mass production society, i.e. mass production requires mass consumption so it follows that raising the bar in games (creating mass production) will require a mass of consumers to follow on and buy everything they can (creating mass consumption) for an example look at the EA Madden football games. You could say the d20 was a move toward this kind of mass production system, but with some resurgences in third party systems (Ars Magica, WHFRPG) and even crippleware OGL games it did not acheive this in the hobby RPG industry. </p><p></p><p>Very interesting article, thanks for posting the link...</p></blockquote><p></p>
[QUOTE="romp, post: 2532861, member: 12922"] without getting into a political discussion - glitz over substance is one extension of a mass production society, i.e. mass production requires mass consumption so it follows that raising the bar in games (creating mass production) will require a mass of consumers to follow on and buy everything they can (creating mass consumption) for an example look at the EA Madden football games. You could say the d20 was a move toward this kind of mass production system, but with some resurgences in third party systems (Ars Magica, WHFRPG) and even crippleware OGL games it did not acheive this in the hobby RPG industry. Very interesting article, thanks for posting the link... [/QUOTE]
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