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Death to the Skill Monkey...
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<blockquote data-quote="olshanski" data-source="post: 4032358" data-attributes="member: 7441"><p>I think that the way character generation is created, there is a stong incentive to specialize... a group of 4 specialists will usually far outshine a group of 4 generalists....</p><p></p><p>A fighter doesn't excel by taking weaponfocus (axe), weaponfocus(sword), weaponfocus(bow), weaponfocus (spear)...</p><p>A fighter excels by taking weaponfocus(sword), Specialization(sword), improved critical (sword), improved weaponfocus(sword).</p><p></p><p>So what you have are character that choose to excel at a certian type of fighting (archery, melee, conjuration, evocation), and you have characters that excell at a broad range of skills... (diplomacy, sense motive, etcetera)</p><p></p><p>Whenever there is combat, the skillmonkey basically sits idly, and whenever you have a skill-use area, the person with the skills gets to shine and everyone else gets to sit out.</p><p></p><p>I'd much rather have a complete separation of combat and non-combat abilities... so that each character has a chance to be equally effective in combat, and each character has a chance to be equally effective outside of combat....</p><p>Perhaps you have a melee fighter that is great with negotiation, a wizard that is great at disarming traps, an archer that is great at stealth, and a conjurer that is great at balance and climbing.</p></blockquote><p></p>
[QUOTE="olshanski, post: 4032358, member: 7441"] I think that the way character generation is created, there is a stong incentive to specialize... a group of 4 specialists will usually far outshine a group of 4 generalists.... A fighter doesn't excel by taking weaponfocus (axe), weaponfocus(sword), weaponfocus(bow), weaponfocus (spear)... A fighter excels by taking weaponfocus(sword), Specialization(sword), improved critical (sword), improved weaponfocus(sword). So what you have are character that choose to excel at a certian type of fighting (archery, melee, conjuration, evocation), and you have characters that excell at a broad range of skills... (diplomacy, sense motive, etcetera) Whenever there is combat, the skillmonkey basically sits idly, and whenever you have a skill-use area, the person with the skills gets to shine and everyone else gets to sit out. I'd much rather have a complete separation of combat and non-combat abilities... so that each character has a chance to be equally effective in combat, and each character has a chance to be equally effective outside of combat.... Perhaps you have a melee fighter that is great with negotiation, a wizard that is great at disarming traps, an archer that is great at stealth, and a conjurer that is great at balance and climbing. [/QUOTE]
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