Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death to the Skill Monkey...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 4032453" data-attributes="member: 14159"><p>One of the big weaknesses of 4e to my eyes is that the game is built entirely around balancing combat to the point that every class is defined exclusively by it's combat role. 3e was certainly built around balancing it around combat, but not exclusively, there was plenty of room for non-combat aspects to characters, but with 4e it looks like some of those like the various non-combat oriented skills are being removed.</p><p></p><p>Even back in AD&D, the thief wasn't there to be a "striker" or whatever, he was a trap expert and climber and lockpick and scout, with combat as a secondary role and backstab a nice bonus if you could pull it off. Fighters (and fighter-types like Paladins and Rangers and Monks) were the ones that shined when the party got into melee. Thieves and Clerics could help some but it wasn't their specialty, and Wizard spells sure were nice in a fight but it was clear that a Wizard wanted to avoid fights when possible because of their low HP and AC (in my AD&D days, we always used the expression "Armor Class Mage" to mean AC 10). A lot of the appeal of Clerics and Wizards and their magic was the non-combat spells to help the party out. A lot of the appeal of thieves was their skills and ability to get into and out of places, not being seen, with backstabbing being just another of their perks, not the whole point of them.</p><p></p><p>One thing I saw as a big improvement of 3e over 2e was breaking out of the rigid Warrior/Priest/Rogue/Mage set of only four character groups and everything had to be one or the other. 3e and 3.5e expanded classes wide open and added countless PrC's that were more built around flavor or style than a rigidly defined role (Horizon Walker, Dragon Disciple, and Exemplar come to mind). Later base classes like Archivist freely blended from concepts of Priest and Mage. For much of the 3e era it felt like classes were created because the setting or genre being depicted needed a class that felt like it, not like it was a mechanical necessity to create a class to fill a specific role.</p><p></p><p>I always liked the "skill monkey" characters, the ones with useful skills for any occasion, and were well rounded. Those characters might not be as mathematically optimum as a specialized character when initiative happened, but they sure were useful to have around.</p><p></p><p>Then again, Noble and Bard were two of my favorite classes. . .</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4032453, member: 14159"] One of the big weaknesses of 4e to my eyes is that the game is built entirely around balancing combat to the point that every class is defined exclusively by it's combat role. 3e was certainly built around balancing it around combat, but not exclusively, there was plenty of room for non-combat aspects to characters, but with 4e it looks like some of those like the various non-combat oriented skills are being removed. Even back in AD&D, the thief wasn't there to be a "striker" or whatever, he was a trap expert and climber and lockpick and scout, with combat as a secondary role and backstab a nice bonus if you could pull it off. Fighters (and fighter-types like Paladins and Rangers and Monks) were the ones that shined when the party got into melee. Thieves and Clerics could help some but it wasn't their specialty, and Wizard spells sure were nice in a fight but it was clear that a Wizard wanted to avoid fights when possible because of their low HP and AC (in my AD&D days, we always used the expression "Armor Class Mage" to mean AC 10). A lot of the appeal of Clerics and Wizards and their magic was the non-combat spells to help the party out. A lot of the appeal of thieves was their skills and ability to get into and out of places, not being seen, with backstabbing being just another of their perks, not the whole point of them. One thing I saw as a big improvement of 3e over 2e was breaking out of the rigid Warrior/Priest/Rogue/Mage set of only four character groups and everything had to be one or the other. 3e and 3.5e expanded classes wide open and added countless PrC's that were more built around flavor or style than a rigidly defined role (Horizon Walker, Dragon Disciple, and Exemplar come to mind). Later base classes like Archivist freely blended from concepts of Priest and Mage. For much of the 3e era it felt like classes were created because the setting or genre being depicted needed a class that felt like it, not like it was a mechanical necessity to create a class to fill a specific role. I always liked the "skill monkey" characters, the ones with useful skills for any occasion, and were well rounded. Those characters might not be as mathematically optimum as a specialized character when initiative happened, but they sure were useful to have around. Then again, Noble and Bard were two of my favorite classes. . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death to the Skill Monkey...
Top