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Death to the Skill Monkey...
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<blockquote data-quote="Thyrwyn" data-source="post: 4032496" data-attributes="member: 12354"><p>My impression has been, not that they have been <em>removed</em>, but that they have been divorced from <em>class</em>. The balance dynamic has always been that as long as the character's class allowed the character to shine somewhere, then the class was balanced. Game sessions looked something like a long series of monologues, with each character taking the stage to meet certain challenges while the rest took a seat.</p><p></p><p>The new dynamic is that each class should give the character something worthwhwile to contribute in every challenge. We have had detailed discussion of the combat roles in the Races & Classes book and elsewhere, as an example of this philosophy. Game sessions will (hopefully) be more like dialogues or conversations. My impression has been that the same will be done with non-combat roles.</p></blockquote><p></p>
[QUOTE="Thyrwyn, post: 4032496, member: 12354"] My impression has been, not that they have been [I]removed[/I], but that they have been divorced from [I]class[/I]. The balance dynamic has always been that as long as the character's class allowed the character to shine somewhere, then the class was balanced. Game sessions looked something like a long series of monologues, with each character taking the stage to meet certain challenges while the rest took a seat. The new dynamic is that each class should give the character something worthwhwile to contribute in every challenge. We have had detailed discussion of the combat roles in the Races & Classes book and elsewhere, as an example of this philosophy. Game sessions will (hopefully) be more like dialogues or conversations. My impression has been that the same will be done with non-combat roles. [/QUOTE]
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