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Death traps through the editions
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5720353" data-attributes="member: 5868"><p>OD&D: <em>You slip off the rope and fall in lava. You're dead.</em></p><p></p><p>1E AD&D: <em>You slip off the rope, falling into lava. Save versus petrification or die.</em></p><p></p><p>2E AD&D: <em>You enter a heated mountain vale that has resisted the penetration of explorers for centuries. Rumor has it that the stronghold of Izban the Undying lies hereabouts, and that within guarded by ta'narii of ancient evil lies the Orb of Cinnabon. You descend a rope into the valley, failing a Dex check and landing in lava. Save versus magic or die.</em></p><p></p><p>3E D&D: <em>You climb down a hundred foot rope, entering the dungeon, but fail your climb check and land in lava. Make a Fort save or take ongoing Con damage until you die.</em></p><p></p><p>4E D&D: <em>You climb down a rope into the dungeon, challenging both your athletic ability and knowledge of ropemaking, but as you fail three of five skill checks, you fall into lava and die. Make a saving throw to end this condition.</em></p><p></p><p>5E D&D: <em>You have turned over the "lava" hazard card. Roll a save or play a "hazard avoidance" card or die.</em></p><p></p><p>6E D&D: <em>You clicked on lava. Hit "A", then "B", then "A" again, or die.</em></p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5720353, member: 5868"] OD&D: [i]You slip off the rope and fall in lava. You're dead.[/i] 1E AD&D: [i]You slip off the rope, falling into lava. Save versus petrification or die.[/i] 2E AD&D: [i]You enter a heated mountain vale that has resisted the penetration of explorers for centuries. Rumor has it that the stronghold of Izban the Undying lies hereabouts, and that within guarded by ta'narii of ancient evil lies the Orb of Cinnabon. You descend a rope into the valley, failing a Dex check and landing in lava. Save versus magic or die.[/i] 3E D&D: [i]You climb down a hundred foot rope, entering the dungeon, but fail your climb check and land in lava. Make a Fort save or take ongoing Con damage until you die.[/i] 4E D&D: [i]You climb down a rope into the dungeon, challenging both your athletic ability and knowledge of ropemaking, but as you fail three of five skill checks, you fall into lava and die. Make a saving throw to end this condition.[/i] 5E D&D: [i]You have turned over the "lava" hazard card. Roll a save or play a "hazard avoidance" card or die.[/i] 6E D&D: [i]You clicked on lava. Hit "A", then "B", then "A" again, or die.[/i] [/QUOTE]
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