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Death Ward and Necromancers
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<blockquote data-quote="frankthedm" data-source="post: 3275473" data-attributes="member: 1164"><p>Death ward specifies quite well what it protects against and even calls out... <em>Death ward does not protect against other sorts of attacks even if those attacks might be lethal.</em> It is not immunity to instant death. It provideds immunity to death attacks. The ones that works against have a handy-dandy Death descriptor in them.</p><p></p><p><span style="font-size: 9px"><em><strong>Death Ward</strong></em></span></p><p><span style="font-size: 9px"><em>Necromancy</em></span></p><p><span style="font-size: 9px"><em>Level: Clr 4, Death 4, Drd 5, Pal 4 </em></span></p><p><span style="font-size: 9px"><em>Components: V, S, DF </em></span></p><p><span style="font-size: 9px"><em>Casting Time: 1 standard action </em></span></p><p><span style="font-size: 9px"><em>Range: Touch </em></span></p><p><span style="font-size: 9px"><em>Target: Living creature touched </em></span></p><p><span style="font-size: 9px"><em>Duration: 1 min./level </em></span></p><p><span style="font-size: 9px"><em>Saving Throw: Will negates (harmless) </em></span></p><p><span style="font-size: 9px"><em>Spell Resistance: Yes (harmless) </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>The subject is immune to all <strong>death spells, magical death effects</strong>, energy drain, and any negative energy effects. </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>This spell doesn’t remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level. </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Death ward does not protect against other sorts of attacks<strong> even if those attacks might be lethal</strong>.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em><strong>Phantasmal Killer</strong></em></span></p><p><span style="font-size: 9px"><em>Illusion (Phantasm) [Fear, Mind-Affecting]</em></span></p><p><span style="font-size: 9px"><em>Level: Sor/Wiz 4 </em></span></p><p><span style="font-size: 9px"><em>Components: V, S </em></span></p><p><span style="font-size: 9px"><em>Casting Time: 1 standard action </em></span></p><p><span style="font-size: 9px"><em>Range: Medium (100 ft. + 10 ft./level) </em></span></p><p><span style="font-size: 9px"><em>Target: One living creature </em></span></p><p><span style="font-size: 9px"><em>Duration: Instantaneous </em></span></p><p><span style="font-size: 9px"><em>Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text </em></span></p><p><span style="font-size: 9px"><em>Spell Resistance: Yes </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack. </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em><strong>Destruction</strong></em></span></p><p><span style="font-size: 9px"><em>Necromancy <u>[Death]</u></em></span></p><p><span style="font-size: 9px"><em>Level: Clr 7, Death 7 </em></span></p><p><span style="font-size: 9px"><em>Components: V, S, F </em></span></p><p><span style="font-size: 9px"><em>Casting Time: 1 standard action </em></span></p><p><span style="font-size: 9px"><em>Range: Close (25 ft. + 5 ft./2 levels) </em></span></p><p><span style="font-size: 9px"><em>Target: One creature </em></span></p><p><span style="font-size: 9px"><em>Duration: Instantaneous </em></span></p><p><span style="font-size: 9px"><em>Saving Throw: Fortitude partial </em></span></p><p><span style="font-size: 9px"><em>Spell Resistance: Yes </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>This spell instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell is to use true resurrection, a carefully worded wish spell followed by resurrection, or miracle. </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Focus</em></span></p><p><span style="font-size: 9px"><em>A special holy (or unholy) symbol of silver marked with verses of anathema (cost 500 gp). </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em><strong>Finger of Death</strong></em></span></p><p><span style="font-size: 9px"><em>Necromancy <u><em>[Death]</em></u></em></span></p><p><span style="font-size: 9px"><em>Level: Drd 8, Sor/Wiz 7 </em></span></p><p><span style="font-size: 9px"><em>Components: V, S </em></span></p><p><span style="font-size: 9px"><em>Casting Time: 1 standard action </em></span></p><p><span style="font-size: 9px"><em>Range: Close (25 ft. + 5 ft./2 levels) </em></span></p><p><span style="font-size: 9px"><em>Target: One living creature </em></span></p><p><span style="font-size: 9px"><em>Duration: Instantaneous </em></span></p><p><span style="font-size: 9px"><em>Saving Throw: Fortitude partial </em></span></p><p><span style="font-size: 9px"><em>Spell Resistance: Yes </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>You can slay any one living creature within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25). </em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>The subject might die from damage even if it succeeds on its saving throw. </em></span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3275473, member: 1164"] Death ward specifies quite well what it protects against and even calls out... [I]Death ward does not protect against other sorts of attacks even if those attacks might be lethal.[/I] It is not immunity to instant death. It provideds immunity to death attacks. The ones that works against have a handy-dandy Death descriptor in them. [SIZE=1][I][B]Death Ward[/B] Necromancy Level: Clr 4, Death 4, Drd 5, Pal 4 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Living creature touched Duration: 1 min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The subject is immune to all [B]death spells, magical death effects[/B], energy drain, and any negative energy effects. This spell doesn’t remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level. Death ward does not protect against other sorts of attacks[B] even if those attacks might be lethal[/B]. [B]Phantasmal Killer[/B] Illusion (Phantasm) [Fear, Mind-Affecting] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text Spell Resistance: Yes You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack. [B]Destruction[/B] Necromancy [U][Death][/U] Level: Clr 7, Death 7 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: Fortitude partial Spell Resistance: Yes This spell instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell is to use true resurrection, a carefully worded wish spell followed by resurrection, or miracle. Focus A special holy (or unholy) symbol of silver marked with verses of anathema (cost 500 gp). [B]Finger of Death[/B] Necromancy [U][I][Death][/I][/U] Level: Drd 8, Sor/Wiz 7 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: Instantaneous Saving Throw: Fortitude partial Spell Resistance: Yes You can slay any one living creature within range. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25). The subject might die from damage even if it succeeds on its saving throw. [/I][/SIZE] [/QUOTE]
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