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Death Ward and Necromancers
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<blockquote data-quote="frankthedm" data-source="post: 3278166" data-attributes="member: 1164"><p>Even if there was any question on death attacks ...</p><p></p><p><span style="color: YellowGreen"><em><strong>Death Attacks</strong></em></span></p><p><span style="color: YellowGreen"><em>In most cases, a death attack allows the victim a Fortitude save to avoid the affect, but if the save fails, the character dies instantly. </em></span></p><p><span style="color: YellowGreen"><em>*Raise dead doesn’t work on someone killed by a death attack. </em></span></p><p><span style="color: YellowGreen"><em>*Death attacks slay instantly. A victim cannot be made stable and thereby kept alive. </em></span></p><p><span style="color: YellowGreen"><em>*In case it matters, a dead character, no matter how she died, has -10 hit points. </em></span></p><p><span style="color: YellowGreen"><em><u>*The spell death ward protects a character against these attacks. </u> </em> </span> </p><p></p><p>The Death domain power would be a magical death effect.</p><p></p><p><span style="color: yellowgreen"><em><strong>DEATH DOMAIN</strong></em></span></p><p><span style="color: yellowgreen"><em>Granted Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save). </em> </span> </p><p></p><p>You are right Blasphemy is not a [death] effect. Death ward won't stop it, but Raise Dead works on the victim. It even destroys undead. </p><p></p><p><span style="color: yellowgreen"><em><strong>Blasphemy</strong></em></span></p><p><span style="color: yellowgreen"><em>Evocation [Evil, Sonic]</em></span></p><p><span style="color: yellowgreen"><em>....</em></span></p><p><span style="color: yellowgreen"><em>Up to caster level –10 Killed, paralyzed, weakened, dazed </em></span></p><p><span style="color: yellowgreen"><em>...</em></span></p><p><span style="color: yellowgreen"><em><u><strong>Killed: </strong> Living creatures die. Undead creatures are destroyed</u></em></span></p><p><span style="color: yellowgreen"><em>...</em></span></p><p></p><p>Now a place where you can see an attack that sometimes is a death effect, sometimes is not a death effect, is the Slaying Arrow...</p><p></p><p><span style="color: yellowgreen"><em><strong>Slaying Arrow: </strong> This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or die (or, in the case of unliving targets, be destroyed) instantly. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. <u>When keyed to a living creature, this is a death effect (and thus death ward protects a target). </u> To determine the type or subtype of creature the arrow is keyed to, roll on the table below.</em></span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3278166, member: 1164"] Even if there was any question on death attacks ... [COLOR=YellowGreen][I][B]Death Attacks[/B] In most cases, a death attack allows the victim a Fortitude save to avoid the affect, but if the save fails, the character dies instantly. *Raise dead doesn’t work on someone killed by a death attack. *Death attacks slay instantly. A victim cannot be made stable and thereby kept alive. *In case it matters, a dead character, no matter how she died, has -10 hit points. [U]*The spell death ward protects a character against these attacks. [/U] [/I] [/COLOR] The Death domain power would be a magical death effect. [COLOR=yellowgreen][I][B]DEATH DOMAIN[/B] Granted Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save). [/I] [/COLOR] You are right Blasphemy is not a [death] effect. Death ward won't stop it, but Raise Dead works on the victim. It even destroys undead. [COLOR=yellowgreen][I][B]Blasphemy[/B] Evocation [Evil, Sonic] .... Up to caster level –10 Killed, paralyzed, weakened, dazed ... [U][B]Killed: [/B] Living creatures die. Undead creatures are destroyed[/U] ...[/I][/COLOR] Now a place where you can see an attack that sometimes is a death effect, sometimes is not a death effect, is the Slaying Arrow... [COLOR=yellowgreen][I][B]Slaying Arrow: [/B] This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or die (or, in the case of unliving targets, be destroyed) instantly. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. [U]When keyed to a living creature, this is a death effect (and thus death ward protects a target). [/U] To determine the type or subtype of creature the arrow is keyed to, roll on the table below.[/I][/COLOR] [/QUOTE]
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