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Death ward on amulet of nat armor?

Kershek

Sci-Fi Newshound
Can you put the death ward special ability for armor on an amulet of natural armor? If so, how much would it cost?
 

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Kershek said:
Can you put the death ward special ability for armor on an amulet of natural armor? If so, how much would it cost?
By the book, no, you cannot.

There are at least two ways of approaching this that are consistent with the general rules, however. (It's up to your DM whether either will be allowed, of course.)

1) Allow the death ward special ability to be added to the amulet as if the amulet were magic armor. For example, if the amulet provides a +3 natural armor bonus (which normally costs 18,000 gp) and the special ability's price is "+1 bonus," the improved amulet would cost 32,000 gp (the normal price for a +4 amulet).

2) Combine a scarab of protection with an amulet of natural armor. The formula is too complicated to explain fully here, but an overly simplified example would be: 38,000 gp (the normal price of the scarab) plus 150% (the surcharge applied for multiple different abilities in one item) of the +3 amulet's normal cost (18,000 gp) for a total of 65,000 gp. You should probably only use this option if your DM is completely comfortable pricing magic items.
 

Well, you can combine magic items for 150% the added magic item's cost, so the scarab of protection and the amulet of natural armor combined, I believe, would cost 75,000 gp. It's a pretty simple equation.

... Actually, this comes out to the same thing, I think, but you forgot to carry a 1?
 

Arms and Equipment Guide has optional rule for adding special abilities of magic armor to Bracers of Armor. Basically, just adds up the armor bonus and enhancement equivalent of special abilities and then calculate the total cost. For example, Bracers of Armor +1/Death Ward will cost (1+1)^2 x 1,000 = 4,000gp
 

Jdvn1 said:
Well, you can combine magic items for 150% the added magic item's cost, so the scarab of protection and the amulet of natural armor combined, I believe, would cost 75,000 gp. It's a pretty simple equation.
38,000 + (18,000 x 1.5 = 27,000) = 65,000

The equation is not as simple as it appears, however, because the scarab of protection itself already provides multiple different abilities--so you'd have to break down the cost of the scarab before applying the formula. The final cost should be something less than 65,000 gp, but I'm not about to attempt the calculation here. :\
 

You can always (nearly) add new abilities to an existing object, but the cost is....
ADDING NEW ABILITIES
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.
If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.
 

FEADIN said:
If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

As a side note...I believe the RAW has it that the 1.5 multiplier is added to the cost of the second ability. That means that (for example) a Ring of Protection +2 and Invisibility costs more than a Ring of Invisibility and Protection +2.

Our local house-rule is that the final cost of the combined item is computed as if it had all been done in the most efficient order (more expensive power + 1.5 * less expensive power), and the enchanter then pays the difference between the existing item and the final product. Makes it a bit more consistent.
 

Or you could ignore the scarab of protection completely, and just add on what the cost for a continuous use magic item of death ward. Spell level * CL * 2000 * duration modifier if needed * 1.5 + amulet price=total price.
 

Shin Okada said:
Arms and Equipment Guide has optional rule for adding special abilities of magic armor to Bracers of Armor. Basically, just adds up the armor bonus and enhancement equivalent of special abilities and then calculate the total cost. For example, Bracers of Armor +1/Death Ward will cost (1+1)^2 x 1,000 = 4,000gp
I don't think this math is right...
 

Kershek said:
I don't think this math is right...

Why? According to P.142 of Complete Arcane, Death Ward armor special ability is +1 bonus. Thus, Bracers of Armor +1/Death Ward is an equivalent of Bracers of Armor +2. Thus, 2 x2 x1,000 gp = 4,000 gp.
 

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