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Death Wight: The Return of Level Drain
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<blockquote data-quote="FireLance" data-source="post: 5120116" data-attributes="member: 3424"><p>I personally wouldn't handle level drain in this manner, since I like to keep PC levels equal to each other for simplicity. </p><p></p><p>What I might do is to make level drain a permanent effect that can only be cured with Remove Affliction and similar rituals. </p><p></p><p>Lesser Level Drain would impose a -1 penalty to all defenses, attack rolls, skill checks and ability checks. </p><p></p><p>Greater Level Drain would impose a -2 penalty to all defenses, attack rolls, skill checks and ability checks, and cause the PC to lose his highest-level power.</p><p></p><p>Alternatively, level drain could be treated like a disease, with various intermediate stages, and giving the affected PC a chance to maintain or improve the condition with Endurance checks, and only settling into the final, permanent form (which can still be cured with Remove Affliction) if the checks are failed.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5120116, member: 3424"] I personally wouldn't handle level drain in this manner, since I like to keep PC levels equal to each other for simplicity. What I might do is to make level drain a permanent effect that can only be cured with Remove Affliction and similar rituals. Lesser Level Drain would impose a -1 penalty to all defenses, attack rolls, skill checks and ability checks. Greater Level Drain would impose a -2 penalty to all defenses, attack rolls, skill checks and ability checks, and cause the PC to lose his highest-level power. Alternatively, level drain could be treated like a disease, with various intermediate stages, and giving the affected PC a chance to maintain or improve the condition with Endurance checks, and only settling into the final, permanent form (which can still be cured with Remove Affliction) if the checks are failed. [/QUOTE]
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Death Wight: The Return of Level Drain
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