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Death Wight: The Return of Level Drain
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<blockquote data-quote="Mesh Hong" data-source="post: 5120281" data-attributes="member: 73463"><p>I really don't think that a level drain mechanic that physically delevels a PC has any place in 4e. </p><p> </p><p>1: The players won't like it (or should I say they probably won't like it), and there is a good chance the PCs will end up with differing amounts of XP which isn't really in teh spirit or balance of the system.</p><p> </p><p>2: I think the DM will regret it as it has the chance of unbalancing the rest of the encounters he has planned. With this system it is possible for a PC to lose <u>more than 1 level</u> (and this is only a level 4 creature!). </p><p> </p><p>Imagine if you had planned a nice tough encounter (say level +3) as the finale to this side quest. Now imagine if your group has a couple of members at level -1 and another at level -2, you are now looking at a much more difficult encounter, what are you going to do?</p><p> </p><p>If your answer is that you will adjust the encounter, making it more in line with the PCs average level then you have just shown how misguided the level drain mechanic is.</p><p> </p><p>Its a nice idea, but their has got to be a better way of implementing it.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5120281, member: 73463"] I really don't think that a level drain mechanic that physically delevels a PC has any place in 4e. 1: The players won't like it (or should I say they probably won't like it), and there is a good chance the PCs will end up with differing amounts of XP which isn't really in teh spirit or balance of the system. 2: I think the DM will regret it as it has the chance of unbalancing the rest of the encounters he has planned. With this system it is possible for a PC to lose [U]more than 1 level[/U] (and this is only a level 4 creature!). Imagine if you had planned a nice tough encounter (say level +3) as the finale to this side quest. Now imagine if your group has a couple of members at level -1 and another at level -2, you are now looking at a much more difficult encounter, what are you going to do? If your answer is that you will adjust the encounter, making it more in line with the PCs average level then you have just shown how misguided the level drain mechanic is. Its a nice idea, but their has got to be a better way of implementing it. [/QUOTE]
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