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Death Wight: The Return of Level Drain
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<blockquote data-quote="eriktheguy" data-source="post: 5121445" data-attributes="member: 83662"><p>Well obviously most of the people in this forum are going to disagree with you OP. Don't let it stop you if this is what you want to do at your table. You are brave for posting something like this on such a serious forum <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>In some campaigns (especially horror campaigns) the heroes should not be completely fantastical, but should feel genuinely afraid of what the world can do to them. Level drain mechanics, lycanthropy, mummy rot, all have the ability to do this. I remember the 3e Ravenloft supplement talking about how 'unlike regular DnD, curing lycanthropy in Ravenloft is almost impossible'.</p><p></p><p>My own two cents: I would never introduce a permanent level drain mechanic in my campaigns. At worst I would impose 'negative levels' similar to diseases that might only be curable with a specific ritual or with the aid of some special herbs etc. Permanently devaluing a PC makes the player want to die and rebuild. This is doubly true in 4e where parties are intended to be all the same level and all roughly equal in power. Heck, I don't even track experience these days, the party levels up when I say they do, and always all at once. Being party level -1 really stinks.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5121445, member: 83662"] Well obviously most of the people in this forum are going to disagree with you OP. Don't let it stop you if this is what you want to do at your table. You are brave for posting something like this on such a serious forum ;). In some campaigns (especially horror campaigns) the heroes should not be completely fantastical, but should feel genuinely afraid of what the world can do to them. Level drain mechanics, lycanthropy, mummy rot, all have the ability to do this. I remember the 3e Ravenloft supplement talking about how 'unlike regular DnD, curing lycanthropy in Ravenloft is almost impossible'. My own two cents: I would never introduce a permanent level drain mechanic in my campaigns. At worst I would impose 'negative levels' similar to diseases that might only be curable with a specific ritual or with the aid of some special herbs etc. Permanently devaluing a PC makes the player want to die and rebuild. This is doubly true in 4e where parties are intended to be all the same level and all roughly equal in power. Heck, I don't even track experience these days, the party levels up when I say they do, and always all at once. Being party level -1 really stinks. [/QUOTE]
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Death Wight: The Return of Level Drain
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