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Death Wight: The Return of Level Drain
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<blockquote data-quote="ArcaneSpringboard" data-source="post: 5121591" data-attributes="member: 87400"><p>I certainly feel like some people are thinking I kill babies or something. Perhaps I should have used a different example on how to scare the players. One of my beefs with 4e is that there is no 'fear' in D&D anymore. The non-swingyness of the combat (a subject for another blog post), plus how difficult it is for a PC to die...and then the lack of any significant consequences if they do, just makes combat less threatening.</p><p></p><p>I liked it when every so often the PCs would say "Oh crap...we are SO in trouble". For me as a player waaaaaaaaaaay back when, Wights were one of those monsters that would incite a reaction like that.</p><p></p><p>This was definitely a 'if you want to try this, this is something that you can use'. </p><p></p><p>I have gotten some good feedback though, and will be posting a revised version. I think that the mere fact that one can aquire failed Death Saves while concious might be good enough, in addition to the healing surge loss.</p><p></p><p>Well, the Disease mechanic (actually more with how easy it is to cure them) is another sore spot of mine.</p><p></p><p>I hear you. That said, one of the other points in the blog post was that you needed to add a Ritual akin to Restoration. It's ironic to me that the vast majority of players would rather die and start a new character than lose a single level. There's some interesting psychology there I think. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>Remember, there is only a 1/8 chance out of any successful hit actually causing a level drain, and that any controller worth their salt should have the ability to immobilize one of these monsters. That means that perhaps a monster like this should be of higher level, so as to have the controller PC more likely to have something that can lock it down.</p><p></p><p>The whole point is the _threat_ of level drain. But even if it should occur, there is that Restoration ritual (or heck, you could just use Remove Affliction too). No level drain is permanent. </p><p></p><p>I'm kinda thinking that some people reading this and seeing the words Energy Drain suddenly just see red and start frothing at the mouth without actually reading the entire post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="ArcaneSpringboard, post: 5121591, member: 87400"] I certainly feel like some people are thinking I kill babies or something. Perhaps I should have used a different example on how to scare the players. One of my beefs with 4e is that there is no 'fear' in D&D anymore. The non-swingyness of the combat (a subject for another blog post), plus how difficult it is for a PC to die...and then the lack of any significant consequences if they do, just makes combat less threatening. I liked it when every so often the PCs would say "Oh crap...we are SO in trouble". For me as a player waaaaaaaaaaay back when, Wights were one of those monsters that would incite a reaction like that. This was definitely a 'if you want to try this, this is something that you can use'. I have gotten some good feedback though, and will be posting a revised version. I think that the mere fact that one can aquire failed Death Saves while concious might be good enough, in addition to the healing surge loss. Well, the Disease mechanic (actually more with how easy it is to cure them) is another sore spot of mine. I hear you. That said, one of the other points in the blog post was that you needed to add a Ritual akin to Restoration. It's ironic to me that the vast majority of players would rather die and start a new character than lose a single level. There's some interesting psychology there I think. B-) Remember, there is only a 1/8 chance out of any successful hit actually causing a level drain, and that any controller worth their salt should have the ability to immobilize one of these monsters. That means that perhaps a monster like this should be of higher level, so as to have the controller PC more likely to have something that can lock it down. The whole point is the _threat_ of level drain. But even if it should occur, there is that Restoration ritual (or heck, you could just use Remove Affliction too). No level drain is permanent. I'm kinda thinking that some people reading this and seeing the words Energy Drain suddenly just see red and start frothing at the mouth without actually reading the entire post. :( [/QUOTE]
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