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Death Wight: The Return of Level Drain
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<blockquote data-quote="Zinovia" data-source="post: 5123989" data-attributes="member: 57373"><p>If you do introduce level draining creatures, the power needs to be a recharge or encounter power, on a non-soldier creature. Make it easier to take them out of the picture. It also needs to be much higher than level 4 - say paragon tier minimum. </p><p></p><p>I dislike level drain as a mechanic and always have, regardless of system. I think life draining undead are better represented through other types of attacks. Surge drain works well in 4E, or ongoing damage, or penalties to attacks and skills until they are cured of their soul-drained "disease". Why drain experience? How does this attack diminish what you know and can do? It might make you weaker, or more frail and easier to take out, but you still know your spells and how to swing a sword just as effectively. </p><p></p><p>Level drain robs PC's of abilities they have worked to achieve. It's awkward to figure out mechanically in many of its implementations, and is extremely frustrating to players. It's not fun. Games should be fun. Being in fear for their characters' lives can be fun for the players, so I'm not saying go easy on them. Clobber them up one side and down the other, but don't take away from who their character is. </p><p></p><p>The Oni Soulcatcher sounds entertaining and scary at the same time. That's the kind of thing I'd rather run.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5123989, member: 57373"] If you do introduce level draining creatures, the power needs to be a recharge or encounter power, on a non-soldier creature. Make it easier to take them out of the picture. It also needs to be much higher than level 4 - say paragon tier minimum. I dislike level drain as a mechanic and always have, regardless of system. I think life draining undead are better represented through other types of attacks. Surge drain works well in 4E, or ongoing damage, or penalties to attacks and skills until they are cured of their soul-drained "disease". Why drain experience? How does this attack diminish what you know and can do? It might make you weaker, or more frail and easier to take out, but you still know your spells and how to swing a sword just as effectively. Level drain robs PC's of abilities they have worked to achieve. It's awkward to figure out mechanically in many of its implementations, and is extremely frustrating to players. It's not fun. Games should be fun. Being in fear for their characters' lives can be fun for the players, so I'm not saying go easy on them. Clobber them up one side and down the other, but don't take away from who their character is. The Oni Soulcatcher sounds entertaining and scary at the same time. That's the kind of thing I'd rather run. [/QUOTE]
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Death Wight: The Return of Level Drain
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