So the answers I found between the PHB and DMG weren't very satisfactory; PHB says anyone who takes part in an encounter (even if unconscious) should be awarded XP, and the DMG says something along the line that once a character is brought back from a death they should be awarded any of the encounters experience. (I may be missing something somewhere though...)
The way I've played it in the past with an old group was to truncate earned experience based on your participation or death during an encounter. Example being that if your character is in another part of a building or dungeon from where a fight breaks out and you come in for maybe the last half you'd only get 50% of your earned XP for the encounter, or if you die 90% of the way through the fight with the Troll, you'd get 90% of the XP you should have earned once/if you are revived.
While this seems to rob XP from people, I also feel it more accurately reflects what they should have earned.
For naysayers of this I should add that I also award bonus XP for roleplaying, completing certain or optional task objects, and for unique and creative ideas or actions. For instance I had a group a of level 1 adventures encounter a enraged bear while trekking the woods, the Fighter, Rogue, and Wizard were just excited to roll damage dice and wanted attack with sword and spell but the Druid used his Wild Empathy [The ONLY time I've ever seen this class feature used by the way] to calm the bear and they passed without incident. Now everyone was awarded XP for the encounter as appropriate since they did 'defeat' it, but I gave the Druid something like an extra 50 XP for his creative way of dealing with the bear without killing it. I think he was rubbing behind it's ear as the party passed and then he said farewell and left a part of his rations with it.
...so to get off memory lane and back to the point, I'm just curious how other DM's run the issue of XP earned and dying during an encounter?
The way I've played it in the past with an old group was to truncate earned experience based on your participation or death during an encounter. Example being that if your character is in another part of a building or dungeon from where a fight breaks out and you come in for maybe the last half you'd only get 50% of your earned XP for the encounter, or if you die 90% of the way through the fight with the Troll, you'd get 90% of the XP you should have earned once/if you are revived.
While this seems to rob XP from people, I also feel it more accurately reflects what they should have earned.
For naysayers of this I should add that I also award bonus XP for roleplaying, completing certain or optional task objects, and for unique and creative ideas or actions. For instance I had a group a of level 1 adventures encounter a enraged bear while trekking the woods, the Fighter, Rogue, and Wizard were just excited to roll damage dice and wanted attack with sword and spell but the Druid used his Wild Empathy [The ONLY time I've ever seen this class feature used by the way] to calm the bear and they passed without incident. Now everyone was awarded XP for the encounter as appropriate since they did 'defeat' it, but I gave the Druid something like an extra 50 XP for his creative way of dealing with the bear without killing it. I think he was rubbing behind it's ear as the party passed and then he said farewell and left a part of his rations with it.
...so to get off memory lane and back to the point, I'm just curious how other DM's run the issue of XP earned and dying during an encounter?