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Death & XP Earned
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<blockquote data-quote="ahayford" data-source="post: 5756594" data-attributes="member: 6680745"><p>I guess it depends on your group....but why would you want your players to advance at different rates? These games are typically (not always) a group event, and if a player participates (even as dragon food) and somehow survives after the fact, I'd say that everyone gets xp. Now if you want to assess a seperate penalty or bonus for certain activities....thats one thing. </p><p></p><p>The again, I tend to run XP by leveling the characters up at story point milestones and don't really award individual xp awards for encounters. To me, its just more unnecessary numbers to keep track of that bog down the experience (haha) of playing the game. I know in my head approximately how many encounters I want to run between levels and don't really feel the need to measure it in xp.</p><p></p><p>Some players love getting xp though...to each their own I guess.</p></blockquote><p></p>
[QUOTE="ahayford, post: 5756594, member: 6680745"] I guess it depends on your group....but why would you want your players to advance at different rates? These games are typically (not always) a group event, and if a player participates (even as dragon food) and somehow survives after the fact, I'd say that everyone gets xp. Now if you want to assess a seperate penalty or bonus for certain activities....thats one thing. The again, I tend to run XP by leveling the characters up at story point milestones and don't really award individual xp awards for encounters. To me, its just more unnecessary numbers to keep track of that bog down the experience (haha) of playing the game. I know in my head approximately how many encounters I want to run between levels and don't really feel the need to measure it in xp. Some players love getting xp though...to each their own I guess. [/QUOTE]
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