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Death & XP Earned
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<blockquote data-quote="Grogg of the North" data-source="post: 5756632" data-attributes="member: 6682960"><p>Typically what I do is if you participate in the encounter or are doing something that is productive and helps the party you get full xp. For example if the fighter chases after the kobold going to warn his buddies and leaves the rest for the group, he gets full xp for that encounter. </p><p></p><p>I also award full xp for scenarios where party members don't get to act. If the fighter gets hit by hold monster and just stands there all combat I don't see the reason to penalize him/her twice. Same goes for a scenario where the barbarian wins initiative, rages, charges, power attacks, crits and turns the monster into a smear on the wall before anyone else acts.</p><p></p><p>As for dying, I use an XP debt system. When you come back to life you don't lose xp or levels. You instead gain a xp debt equal to how much you would have lost from coming back to life. New xp is split between the debt and leveling up normally. I find it easier to deal with and my group seems to enjoy it too. </p><p></p><p>I will openly admit that my laziness greatly affects how I award xp.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5756632, member: 6682960"] Typically what I do is if you participate in the encounter or are doing something that is productive and helps the party you get full xp. For example if the fighter chases after the kobold going to warn his buddies and leaves the rest for the group, he gets full xp for that encounter. I also award full xp for scenarios where party members don't get to act. If the fighter gets hit by hold monster and just stands there all combat I don't see the reason to penalize him/her twice. Same goes for a scenario where the barbarian wins initiative, rages, charges, power attacks, crits and turns the monster into a smear on the wall before anyone else acts. As for dying, I use an XP debt system. When you come back to life you don't lose xp or levels. You instead gain a xp debt equal to how much you would have lost from coming back to life. New xp is split between the debt and leveling up normally. I find it easier to deal with and my group seems to enjoy it too. I will openly admit that my laziness greatly affects how I award xp. [/QUOTE]
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