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*Pathfinder & Starfinder
Deathjump Spiders - Too Tough?
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<blockquote data-quote="Lancelot" data-source="post: 4407678" data-attributes="member: 30022"><p>Whoa. Can you recall what the original mechanic was? Given how brutal the damage is for the current "at will" version, I can't even imagine how nasty the recharge version had to be...</p><p></p><p>As for the attack bonus, I guess that could be part of the problem my group has been facing. Most of their PCs have tended to have fairly low AC (13, 15, 16, 19 in the party that was TPK'ed by two deathjumps). Hence, even a +6 attack has a pretty good chance of hitting them. </p><p></p><p>The fighter tried to hold off both spiders, got flanked, and was hit twice in one round. 30+ damage cleaned his clock. Miraculously, he rolled a natural '20' on his recovery roll... got back up again, swung, missed, got hit again (ouch), and went down for the count. The rest of the party got cleaned out in short order, not having the AC or the HP to hang with the deathjumps. The high deathjump AC was a real problem for the strikers, too. They only had about a 35% chance of hitting the things, and 55hp is a lot to get through when you're taking 20 points a round... from each spider.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 4407678, member: 30022"] Whoa. Can you recall what the original mechanic was? Given how brutal the damage is for the current "at will" version, I can't even imagine how nasty the recharge version had to be... As for the attack bonus, I guess that could be part of the problem my group has been facing. Most of their PCs have tended to have fairly low AC (13, 15, 16, 19 in the party that was TPK'ed by two deathjumps). Hence, even a +6 attack has a pretty good chance of hitting them. The fighter tried to hold off both spiders, got flanked, and was hit twice in one round. 30+ damage cleaned his clock. Miraculously, he rolled a natural '20' on his recovery roll... got back up again, swung, missed, got hit again (ouch), and went down for the count. The rest of the party got cleaned out in short order, not having the AC or the HP to hang with the deathjumps. The high deathjump AC was a real problem for the strikers, too. They only had about a 35% chance of hitting the things, and 55hp is a lot to get through when you're taking 20 points a round... from each spider. [/QUOTE]
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Deathjump Spiders - Too Tough?
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