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Deathright
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<blockquote data-quote="Chairman_Kaga" data-source="post: 2008973" data-attributes="member: 387"><p>I was one of the lucky people who received Deathright free as part of Kenzer's PR Review program and was looking forward to reading through it. I had no previous experience with the Kalamar product line whatsoever and thought it a good opportunity to give the world of Tellene some closer scrutiny.</p><p></p><p>The cover was generic, but that did not sway my opinion in the least as I am more interested in interior art and actual game content than a flashy cover.</p><p></p><p>The adventure is a standard one, true enough, heroes against the undead/evil cult and such, but the backstory is excellent. The history of the region, the factions involved (the Harvesters of Souls and the Kalenal Gali, an order of undead hunters), the main nemesis (a lich queen), even random minor npc's are wonderfully fleshed out, making it so much easier to run them. Every character has a motivation and Kenzer does a great job in bringing that motivation to the fore.</p><p></p><p>The interior artwork was good especially the ImageQuest images, better on average than the cover. It also does a good job of conveying the uniqueness of the KoK setting. I could see, just from the art, that this was not Greyhawk or the Realms. That is the kind of feeling that many world-specific products have lacked for many years. I've been looking for a campaign world with this KIND of support for a long time. Kudos to Kenzer. I do admit, however, that this may make Deathright difficult to integrate into another campaign world, thus limiting the potential usefulness of the product to non-Kalamar gamers.</p><p></p><p>There are the usual assortment of goodies, two prestige classes, a plague, Tavern riddles, and a glossary (!)...Kenzer has some great ideas here well that justify the seemingly steep pricetag.</p><p></p><p>It may not be for your average gamer, but I liked the setting enough to go out and pick up the KoK hardcover and I think that says quite a bit.</p></blockquote><p></p>
[QUOTE="Chairman_Kaga, post: 2008973, member: 387"] I was one of the lucky people who received Deathright free as part of Kenzer's PR Review program and was looking forward to reading through it. I had no previous experience with the Kalamar product line whatsoever and thought it a good opportunity to give the world of Tellene some closer scrutiny. The cover was generic, but that did not sway my opinion in the least as I am more interested in interior art and actual game content than a flashy cover. The adventure is a standard one, true enough, heroes against the undead/evil cult and such, but the backstory is excellent. The history of the region, the factions involved (the Harvesters of Souls and the Kalenal Gali, an order of undead hunters), the main nemesis (a lich queen), even random minor npc's are wonderfully fleshed out, making it so much easier to run them. Every character has a motivation and Kenzer does a great job in bringing that motivation to the fore. The interior artwork was good especially the ImageQuest images, better on average than the cover. It also does a good job of conveying the uniqueness of the KoK setting. I could see, just from the art, that this was not Greyhawk or the Realms. That is the kind of feeling that many world-specific products have lacked for many years. I've been looking for a campaign world with this KIND of support for a long time. Kudos to Kenzer. I do admit, however, that this may make Deathright difficult to integrate into another campaign world, thus limiting the potential usefulness of the product to non-Kalamar gamers. There are the usual assortment of goodies, two prestige classes, a plague, Tavern riddles, and a glossary (!)...Kenzer has some great ideas here well that justify the seemingly steep pricetag. It may not be for your average gamer, but I liked the setting enough to go out and pick up the KoK hardcover and I think that says quite a bit. [/QUOTE]
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