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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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Deathright
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<blockquote data-quote="Napftor" data-source="post: 2008984" data-attributes="member: 617"><p>Along with a few other folk, I received a free copy of "Deathright" in a promotion Kenzer was doing. I have never read the campaign setting it is written for (Kingdoms of Kalamar), but I can say that I saw pleasantly surprised by the product despite this.</p><p></p><p>Clocking in at 80 pages (including illustrations at the back), this adventure costs $15.95. The art is top-notch and the adventure itself is, as usual these days, chock full of more than just a one-night stand for your PC's. In fact, this module has enough material for several sessions. Taking place in the Principality of Pekal, the PC's must deal with disease, kidnapped children, an evil cult, and a mad undead queen trying to find her lost lover. Mistaking one of the party members for her love, the queen clearly desires a romantic encounter at the final act. The following passage, I believe, sums up the completeness of the narrative style in that they are even willing to print it.</p><p></p><p>The text following the lich-queen's bedroom innuendo states, "This horrific prospect should put off just about anybody. Anyone foolish enough to dally with a lich deserves the mind-shattering effect such a copulation causes."</p><p></p><p>Also it is refreshing to see that the final opponent (the queen in this case) is one that is not to be killed, the text even stating such a thing would be unlikely. There is a good balance between roleplaying and roll-playing which a GM could teeter-totter in either direction to better suit his own group. As I hinted above, you get a bit more than just an adventure...</p><p>*2 prestige classes that are quite portable out of the KoK setting</p><p>*a convenient adventure timeline and encounter tables</p><p>*a new disease to inflict on your party</p><p>*a summary of the evil NPC group known as the Harvesters (for those who do not own the KoK setting)</p><p>*one new spell</p><p>*one new magic item</p><p></p><p>I really enjoyed the "Simura's Library" book listings complete with book weight, value, and language. How many times as a DM have I wished for a list just like this to use when my group stumbled into a library? Thank you, Kenzer! The ImageQuest illustrator is also a cool feature, wherein the illustrations of numerous people and places a party will encounter is printed largely for convenient copying and subsequent distributing to the players.</p><p></p><p>The one issue I have is with the long backstory in the beginning. Personally, I think it could have been accomplished without taking up almost 4 pages. But this point is minor.</p><p></p><p>In conclusion, for a good module and portable 3e items/people, "Deathright" is worth the sticker price.</p></blockquote><p></p>
[QUOTE="Napftor, post: 2008984, member: 617"] Along with a few other folk, I received a free copy of "Deathright" in a promotion Kenzer was doing. I have never read the campaign setting it is written for (Kingdoms of Kalamar), but I can say that I saw pleasantly surprised by the product despite this. Clocking in at 80 pages (including illustrations at the back), this adventure costs $15.95. The art is top-notch and the adventure itself is, as usual these days, chock full of more than just a one-night stand for your PC's. In fact, this module has enough material for several sessions. Taking place in the Principality of Pekal, the PC's must deal with disease, kidnapped children, an evil cult, and a mad undead queen trying to find her lost lover. Mistaking one of the party members for her love, the queen clearly desires a romantic encounter at the final act. The following passage, I believe, sums up the completeness of the narrative style in that they are even willing to print it. The text following the lich-queen's bedroom innuendo states, "This horrific prospect should put off just about anybody. Anyone foolish enough to dally with a lich deserves the mind-shattering effect such a copulation causes." Also it is refreshing to see that the final opponent (the queen in this case) is one that is not to be killed, the text even stating such a thing would be unlikely. There is a good balance between roleplaying and roll-playing which a GM could teeter-totter in either direction to better suit his own group. As I hinted above, you get a bit more than just an adventure... *2 prestige classes that are quite portable out of the KoK setting *a convenient adventure timeline and encounter tables *a new disease to inflict on your party *a summary of the evil NPC group known as the Harvesters (for those who do not own the KoK setting) *one new spell *one new magic item I really enjoyed the "Simura's Library" book listings complete with book weight, value, and language. How many times as a DM have I wished for a list just like this to use when my group stumbled into a library? Thank you, Kenzer! The ImageQuest illustrator is also a cool feature, wherein the illustrations of numerous people and places a party will encounter is printed largely for convenient copying and subsequent distributing to the players. The one issue I have is with the long backstory in the beginning. Personally, I think it could have been accomplished without taking up almost 4 pages. But this point is minor. In conclusion, for a good module and portable 3e items/people, "Deathright" is worth the sticker price. [/QUOTE]
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