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Death's Domain [HM's 4e game] Recruiting - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5937323" data-attributes="member: 84167"><p>I have gone over a couple characters, but Disposable Hero I have no idea what some of the things are you sheet are for. </p><p></p><p>Rogue Tactics Option: Artful Dodger</p><p>Rogue Option: Scoundrel Weapon Talent</p><p></p><p>Are these just fluff things? Please let me know.</p><p>________________________________</p><p></p><p>Character Checks...</p><p></p><p><strong>WD-</strong></p><p>* I don't see waraxe as a weapon? the d12 makes me think you mean greataxe? But then they wouldn't be allowed for the twin strike.</p><p>* Why not take a couple throwing hammers for range weapons, in case you can't get close enough or to throw as you close in. They would be +6 vs AC 1d6+6 damage (not bad better than a dagger)</p><p>* I am ok with the chainmail fluff. And taking the feat prof(chain) sounds a good idea since he will be mostly in melee.</p><p>* Equipment not listed - Guessing weapons, armor, and adventurer's kit</p><p></p><p><strong>hafrogman-</strong></p><p>* Only thing I can't find is your two 1st lvl rituals</p><p>* Why all the leftover gold saving for something I should know about? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Fenris-</strong></p><p>* All lvl modifiers (AC, saves, etc. do not apply till you reach an even level)</p><p>* Fighter weapon talent gives you a +1 to attack rolls not to damage</p><p>* don't see sweeping strike - Do you mean Spinning Sweep?</p><p>* Thanks for not listing all your numbers gave me a chance to try it once more. Please check over everything I updated below.</p><p>[sblock=Character]</p><p>human fighter level 1</p><p>Perception: 11, Insight: 11</p><p>Initative: +1 Speed: 5</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 14, Dex 14, Int 11, Wis 12, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 11, Wis 12, Cha 8.</p><p></p><p>HP: 29</p><p>Bloodied: 14</p><p>Surges: 11</p><p>Surge Value: 7</p><p></p><p>AC: 17 = (10 + 0 lvl + 7 Armor )</p><p>Fort: 17 = (10 + 0 lvl + 4 Str + 2 class + 1 race)</p><p>Reflex: 13 = (10 + 0 lvl + 2 Dex + 0 class + 1 race)</p><p>Will: 12 = (10 + 0 lvl + 1 Wis + 0 class + 1 race)</p><p></p><p>Attacks:</p><p>basic Melee(greatsword): = +8 ( +0 lvl + 4 Str + 1 Class + 3 Prof + Feat) Damage: = (1d10 + 4 Abil + Feat + Misc)</p><p>basic Melee(greatsword, power attack): = +6 ( +0 lvl + 4 Str + 1 Class + 3 Prof - 2 Feat) Damage: = (1d10 + 4 Abil + 3 Feat + Misc)</p><p>basic Ranged(none): = +2 ( +0 lvl + 2 Dex + Class + Prof + Feat) Damage: = (XdX + Abil + Feat + Misc)</p><p></p><p>Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield</p><p></p><p>Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged</p><p></p><p>TRAINED SKILLS</p><p>Athletics +9, Endurance +7, Heal +6, Streetwise +4</p><p></p><p>UNTRAINED SKILLS</p><p>Dungeoneering +1, Perception +1, Acrobatics +2, Arcana +0, Bluff -1, Diplomacy -1, History +0, Insight +1, Intimidate -1, Nature +1, Religion +0, Stealth +2, Thievery +2.</p><p></p><p>Class Features:</p><p>Combat Challenge</p><p>Combat Superiority: +1 to attacks of Opportunity</p><p>Fighter Weapon Talent: +1 attack rolls with two handed weapons</p><p></p><p>FEATS</p><p>Race: Action Surge</p><p>Level 1: Power Attack</p><p></p><p>POWERS</p><p>Fighter at-will 1: Cleave [+8 vs AC, 1d10+4 (adjacent enemy 4 dmg)]</p><p>Fighter at-will 2: Reaping strike +8 vs AC, 1d10+4 (miss 4 dmg)]</p><p>Fighter at-will 3: Sure Strike [+10 vs AC, 1d10]</p><p>Fighter Encounter 1: <s>Sweeping strike</s> Spinning Sweep [+8 vs AC, 1d10+4, target knocked prone]</p><p>Fighter Daily 1: Brute Strike [+8 vs AC, 3d10+4]</p><p></p><p>EQUIPMENT</p><p>scale armor, greatsword, adventurer's kit, 10gp[/sblock]</p><p></p><p>Will be starting after the weekend I'm sorry to say. Still reading up on NPCs, might be changing the dungeon map, and work is killer Thur-Sun</p><p></p><p>I'll try and post up an IC FRI just to let you RP amongst yourselves a couple days if I get the chance.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5937323, member: 84167"] I have gone over a couple characters, but Disposable Hero I have no idea what some of the things are you sheet are for. Rogue Tactics Option: Artful Dodger Rogue Option: Scoundrel Weapon Talent Are these just fluff things? Please let me know. ________________________________ Character Checks... [B]WD-[/B] * I don't see waraxe as a weapon? the d12 makes me think you mean greataxe? But then they wouldn't be allowed for the twin strike. * Why not take a couple throwing hammers for range weapons, in case you can't get close enough or to throw as you close in. They would be +6 vs AC 1d6+6 damage (not bad better than a dagger) * I am ok with the chainmail fluff. And taking the feat prof(chain) sounds a good idea since he will be mostly in melee. * Equipment not listed - Guessing weapons, armor, and adventurer's kit [B]hafrogman-[/B] * Only thing I can't find is your two 1st lvl rituals * Why all the leftover gold saving for something I should know about? ;) [B]Fenris-[/B] * All lvl modifiers (AC, saves, etc. do not apply till you reach an even level) * Fighter weapon talent gives you a +1 to attack rolls not to damage * don't see sweeping strike - Do you mean Spinning Sweep? * Thanks for not listing all your numbers gave me a chance to try it once more. Please check over everything I updated below. [sblock=Character] human fighter level 1 Perception: 11, Insight: 11 Initative: +1 Speed: 5 FINAL ABILITY SCORES Str 18, Con 14, Dex 14, Int 11, Wis 12, Cha 8. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 11, Wis 12, Cha 8. HP: 29 Bloodied: 14 Surges: 11 Surge Value: 7 AC: 17 = (10 + 0 lvl + 7 Armor ) Fort: 17 = (10 + 0 lvl + 4 Str + 2 class + 1 race) Reflex: 13 = (10 + 0 lvl + 2 Dex + 0 class + 1 race) Will: 12 = (10 + 0 lvl + 1 Wis + 0 class + 1 race) Attacks: basic Melee(greatsword): = +8 ( +0 lvl + 4 Str + 1 Class + 3 Prof + Feat) Damage: = (1d10 + 4 Abil + Feat + Misc) basic Melee(greatsword, power attack): = +6 ( +0 lvl + 4 Str + 1 Class + 3 Prof - 2 Feat) Damage: = (1d10 + 4 Abil + 3 Feat + Misc) basic Ranged(none): = +2 ( +0 lvl + 2 Dex + Class + Prof + Feat) Damage: = (XdX + Abil + Feat + Misc) Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged TRAINED SKILLS Athletics +9, Endurance +7, Heal +6, Streetwise +4 UNTRAINED SKILLS Dungeoneering +1, Perception +1, Acrobatics +2, Arcana +0, Bluff -1, Diplomacy -1, History +0, Insight +1, Intimidate -1, Nature +1, Religion +0, Stealth +2, Thievery +2. Class Features: Combat Challenge Combat Superiority: +1 to attacks of Opportunity Fighter Weapon Talent: +1 attack rolls with two handed weapons FEATS Race: Action Surge Level 1: Power Attack POWERS Fighter at-will 1: Cleave [+8 vs AC, 1d10+4 (adjacent enemy 4 dmg)] Fighter at-will 2: Reaping strike +8 vs AC, 1d10+4 (miss 4 dmg)] Fighter at-will 3: Sure Strike [+10 vs AC, 1d10] Fighter Encounter 1: [s]Sweeping strike[/s] Spinning Sweep [+8 vs AC, 1d10+4, target knocked prone] Fighter Daily 1: Brute Strike [+8 vs AC, 3d10+4] EQUIPMENT scale armor, greatsword, adventurer's kit, 10gp[/sblock] Will be starting after the weekend I'm sorry to say. Still reading up on NPCs, might be changing the dungeon map, and work is killer Thur-Sun I'll try and post up an IC FRI just to let you RP amongst yourselves a couple days if I get the chance. HM [/QUOTE]
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