Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Death's Door [Optional rule]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frostmarrow" data-source="post: 8649" data-attributes="member: 1122"><p>You might be floored on different initiatives. You can be floored on your own initiative by an AOO or on someone elses [any] initiative. Therefore the time between the moment you get floored til the time you die won't be consistent. <strong>(Edit: Oh, I seem to have misunderstood <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />. A round is a round, agreed.)</strong></p><p></p><p>However, as I stated above; that's not my problem with your suggestion. The problem is that doing it your way virtually guarantees that you will be saved. Ie. every ally in the vicinity will have a shot at saving you.</p><p></p><p></p><p></p><p>You are absolutely right about the phrasing. I'll get right to it. Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Naturally a dying character can't take an action of any kind.</p><p></p><p>By the way. Yes, sometimes there will be time enough for several characters to attempt ...cpr? and at other times no one will have the opportunity. Perhaps it's a bit unfair - but hey, it it weren't for this rule they'd die instantly, right?</p><p></p><p>The reason I advocate this idea is that it will have a minimum impact on the game (and it's precious balance) but still allow for some characters to be saved if allies react quickly. We will try it out in my party and if it doesn't work we'll try your idea instead.</p><p></p><p>Alright, here goes - take it apart:</p><p></p><p><strong>Death's Door (Optional rule)</strong></p><p></p><p>Even seconds after death occurs it is possible to save a character. Until the soul has departed a Heal check (DC 20) or any sort of healing that cures at least 10 points of damage revives the character and stabilizes the character at -9 hp. The soul will depart as soon as the dead character would have a standard action available if he was alive. The soul cannot be affected by spells in anyway so it's impossible to delay the departure of the soul by the use of a slow-spell, for example.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 8649, member: 1122"] You might be floored on different initiatives. You can be floored on your own initiative by an AOO or on someone elses [any] initiative. Therefore the time between the moment you get floored til the time you die won't be consistent. [b](Edit: Oh, I seem to have misunderstood :rolleyes:. A round is a round, agreed.)[/b] However, as I stated above; that's not my problem with your suggestion. The problem is that doing it your way virtually guarantees that you will be saved. Ie. every ally in the vicinity will have a shot at saving you. You are absolutely right about the phrasing. I'll get right to it. Thanks. :) Naturally a dying character can't take an action of any kind. By the way. Yes, sometimes there will be time enough for several characters to attempt ...cpr? and at other times no one will have the opportunity. Perhaps it's a bit unfair - but hey, it it weren't for this rule they'd die instantly, right? The reason I advocate this idea is that it will have a minimum impact on the game (and it's precious balance) but still allow for some characters to be saved if allies react quickly. We will try it out in my party and if it doesn't work we'll try your idea instead. Alright, here goes - take it apart: [b]Death's Door (Optional rule)[/b] Even seconds after death occurs it is possible to save a character. Until the soul has departed a Heal check (DC 20) or any sort of healing that cures at least 10 points of damage revives the character and stabilizes the character at -9 hp. The soul will depart as soon as the dead character would have a standard action available if he was alive. The soul cannot be affected by spells in anyway so it's impossible to delay the departure of the soul by the use of a slow-spell, for example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Death's Door [Optional rule]
Top