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*Dungeons & Dragons
Death's Door [Optional rule]
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<blockquote data-quote="Nik_the_Pig" data-source="post: 9460" data-attributes="member: 1647"><p>How's this. I've stolen a few of the above ideas and writen it in Players Handbook speak but it seems ok to me. Please note the difference between a Con bonus (positive only) and a Con modifier (+ or -) </p><p></p><p>Death's Door:</p><p></p><p>DISABLED</p><p>When your current hit points drop to between 0 and –(Con bonus) inclusive, you’re disabled. </p><p></p><p>Otherwise as per PHB, page 129.</p><p></p><p>DYING</p><p>When your character’s current hip points drop to between –(1 + Con bonus) and –(9 + Con modifier) inclusive, he’s dying.</p><p></p><p>He immediately falls unconscious and can take no actions. At the DM’s whim he may allow your character to mutter a few last words before falling into unconscious and possibly death.</p><p></p><p>At the end of the first round and then every (10 + Con modifier) rounds, roll d% to see whether he stabilises. He has 10% chance to become stable. If he doesn’t, he loses 1 hit point.</p><p></p><p>If the character’s hip points fall to –(10 + Con bonus) he either dies or agonizes before death (see below).</p><p></p><p>You can attempt to keep a dying character from losing any more hip points and make him stable with a successful Heal check (DC 15). See below in relation to length of time it takes to conduct a Heal check. </p><p></p><p>Otherwise as per PHB, page 129.</p><p></p><p>DEAD</p><p>When you’re character’s hit points drop to –(10 + Con modifier) or lower, he must make a Fortitude save (DC 15). If the save is successful, the character “agonizes” for 1 minute (ten full rounds) before dying. If the save is failed, the character dies instantly. </p><p></p><p>An agonizing character can be put back to –(9 + Con modifier) and stabilized with a successful Heal check (DC 35) or a Heal spell. In the latter case, the character don't regain all hit points as usual, but instead is put back to -1 hit point and stabilized. </p><p></p><p>It is possible to perform a coup de grace as a Standard action on an agonizing character (a mere kick in the wound is more than enough), and the agonizing character does not get the usual Fortitude save.</p><p></p><p>Otherwise as per PHB, page 129.</p><p></p><p>HEALING</p><p>Heal attempts (checks) are long actions, taking a full 1 minute (10 rounds). In this respect a character with a negative Con modifier may have to make a stabilisation check and in doing so fall to –(10 + Con modifier) and die (with a failed Fortitude check) before a friendly character has been able to complete a Heal attempt.</p><p></p><p>In addition to the standard effects of “cooperation” in relation to skill checks (PHB, page 62), if done successfully in the case of Heal checks, it halves the time the attempt takes (i.e. 5 rounds rather than 10).</p></blockquote><p></p>
[QUOTE="Nik_the_Pig, post: 9460, member: 1647"] How's this. I've stolen a few of the above ideas and writen it in Players Handbook speak but it seems ok to me. Please note the difference between a Con bonus (positive only) and a Con modifier (+ or -) Death's Door: DISABLED When your current hit points drop to between 0 and –(Con bonus) inclusive, you’re disabled. Otherwise as per PHB, page 129. DYING When your character’s current hip points drop to between –(1 + Con bonus) and –(9 + Con modifier) inclusive, he’s dying. He immediately falls unconscious and can take no actions. At the DM’s whim he may allow your character to mutter a few last words before falling into unconscious and possibly death. At the end of the first round and then every (10 + Con modifier) rounds, roll d% to see whether he stabilises. He has 10% chance to become stable. If he doesn’t, he loses 1 hit point. If the character’s hip points fall to –(10 + Con bonus) he either dies or agonizes before death (see below). You can attempt to keep a dying character from losing any more hip points and make him stable with a successful Heal check (DC 15). See below in relation to length of time it takes to conduct a Heal check. Otherwise as per PHB, page 129. DEAD When you’re character’s hit points drop to –(10 + Con modifier) or lower, he must make a Fortitude save (DC 15). If the save is successful, the character “agonizes” for 1 minute (ten full rounds) before dying. If the save is failed, the character dies instantly. An agonizing character can be put back to –(9 + Con modifier) and stabilized with a successful Heal check (DC 35) or a Heal spell. In the latter case, the character don't regain all hit points as usual, but instead is put back to -1 hit point and stabilized. It is possible to perform a coup de grace as a Standard action on an agonizing character (a mere kick in the wound is more than enough), and the agonizing character does not get the usual Fortitude save. Otherwise as per PHB, page 129. HEALING Heal attempts (checks) are long actions, taking a full 1 minute (10 rounds). In this respect a character with a negative Con modifier may have to make a stabilisation check and in doing so fall to –(10 + Con modifier) and die (with a failed Fortitude check) before a friendly character has been able to complete a Heal attempt. In addition to the standard effects of “cooperation” in relation to skill checks (PHB, page 62), if done successfully in the case of Heal checks, it halves the time the attempt takes (i.e. 5 rounds rather than 10). [/QUOTE]
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