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<blockquote data-quote="Jemal" data-source="post: 3408446" data-attributes="member: 9026"><p>So I've been re-reading Weis & Hickman's "The Death Gate Cycle", and I've been thinking that the labyrinth from it would make for an interesting campaign world... However, the setting doesn't quite fit D&D so some changes would have to be made... Specifically, the fact that Patryn's and Sartan use what's known as "Rune Magic", which takes something that's "possible" and makes it happen... The less likely it is, the harder it is to do. I don't think that would work out too well in a D&D game, so I'ld basically scratch that and just replace it with the normal magic system.</p><p></p><p>There are several other minor things, but the other MAJOR thing is Equipment - They don't use much, except for weapons made by themselves and self-enchanted with runes (Which anybody can do). I still haven't figured out how to handle that.. Maybe Iron Heroes, maybe something akin to 'vow of poverty'. I was also thinking that maybe I could just allow magical items, but they all take the form of tattoos on your skin (A'la one of the races of the book, Patryns), etc, etc.</p><p></p><p>The basic setting of the books is that the Sartan (A super-powerful group of humanoids who use Rune Magic and live in large communities) and the Patryn (Same thing, but mostly loners/small tribes) were at War on Earth. The Sartan grew weary of the war and all banded together to Sunder the World into several pieces.. Four different worlds (Air, Earth, Fire, Water) for the Mensch (Humans, Elves, Dwarves), the Labyrinth - A prison for their enemies (The Patryn), and the Nexus, a beautiful city outside the last gate of the labyrinth, built for their enemies to inhabit after they've "escaped and been rehabilitated".</p><p>Everything backfired, of course - The worlds were supposed to support each other (Fire sending energy, Earth sending Resources, etc) but something failed. The labyrinth also got screwed up - Some of the Sartan's Anger and Hatred fueled it, made it come alive, and it hates all living things, trying to destroy everything instead of challenging and rehabilitating them. The Patryn grew up in this labyrinth for many generations, fighting it and trying to get out.</p><p></p><p>The Labyrinth itself is what inspired me... A sentient prison realm filled with all manner of horrible beasties, death and evil incarnate... But also filled with Hope, as people band together to try defeating it.</p><p></p><p>If you haven't read the book, getting the 'feel' of it won't be as easy, but shouldn't hinder you too much... </p><p>I was just wondering, before we commit to anything, a few things : </p><p>Who's read the Death Gate Cycle?</p><p>Who would like to try something like this out?</p><p>Who wants more information?</p><p>Who has ideas to share that could help?</p></blockquote><p></p>
[QUOTE="Jemal, post: 3408446, member: 9026"] So I've been re-reading Weis & Hickman's "The Death Gate Cycle", and I've been thinking that the labyrinth from it would make for an interesting campaign world... However, the setting doesn't quite fit D&D so some changes would have to be made... Specifically, the fact that Patryn's and Sartan use what's known as "Rune Magic", which takes something that's "possible" and makes it happen... The less likely it is, the harder it is to do. I don't think that would work out too well in a D&D game, so I'ld basically scratch that and just replace it with the normal magic system. There are several other minor things, but the other MAJOR thing is Equipment - They don't use much, except for weapons made by themselves and self-enchanted with runes (Which anybody can do). I still haven't figured out how to handle that.. Maybe Iron Heroes, maybe something akin to 'vow of poverty'. I was also thinking that maybe I could just allow magical items, but they all take the form of tattoos on your skin (A'la one of the races of the book, Patryns), etc, etc. The basic setting of the books is that the Sartan (A super-powerful group of humanoids who use Rune Magic and live in large communities) and the Patryn (Same thing, but mostly loners/small tribes) were at War on Earth. The Sartan grew weary of the war and all banded together to Sunder the World into several pieces.. Four different worlds (Air, Earth, Fire, Water) for the Mensch (Humans, Elves, Dwarves), the Labyrinth - A prison for their enemies (The Patryn), and the Nexus, a beautiful city outside the last gate of the labyrinth, built for their enemies to inhabit after they've "escaped and been rehabilitated". Everything backfired, of course - The worlds were supposed to support each other (Fire sending energy, Earth sending Resources, etc) but something failed. The labyrinth also got screwed up - Some of the Sartan's Anger and Hatred fueled it, made it come alive, and it hates all living things, trying to destroy everything instead of challenging and rehabilitating them. The Patryn grew up in this labyrinth for many generations, fighting it and trying to get out. The Labyrinth itself is what inspired me... A sentient prison realm filled with all manner of horrible beasties, death and evil incarnate... But also filled with Hope, as people band together to try defeating it. If you haven't read the book, getting the 'feel' of it won't be as easy, but shouldn't hinder you too much... I was just wondering, before we commit to anything, a few things : Who's read the Death Gate Cycle? Who would like to try something like this out? Who wants more information? Who has ideas to share that could help? [/QUOTE]
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